Your CL works well with the POC.

Side question not specific to this issue: how to test changes 
to golang.org/x/net with net/http ?
The 'h2_bundle' trick with go generate & bundle requires to fork the std 
lib too ? 
I have a hard time figuring how to do this. I tried with gotip but I get an 
error with "gotip generate" (bundle: internal error: package "strings" 
without types was imported from "golang.org/x/net/http2")
Any doc/tutorial on how to deal with this 'bundle' trick ?

thx
Le lundi 15 novembre 2021 à 17:32:48 UTC+1, ren...@ix.netcom.com a écrit :

> Since http2 multiplexes streams it will delicately affect latency on other 
> streams. This is why I suggested using multiple transports - one for high 
> throughput transfers and another for lower latency “interactive” sessions. 
>
> On Nov 15, 2021, at 9:23 AM, Kevin Chowski <ke...@chowski.com> wrote:
>
> These are interesting results, thanks for investigating and sharing 
> results!
>
>
> I see that you have mostly been focusing on throughput in your posts, have 
> you done testing for latency differences too?
>
> On Saturday, November 13, 2021 at 6:11:40 PM UTC-7 ren...@ix.netcom.com 
> wrote:
>
>> As another data point, I decided to test a few implementations of http2 
>> downloads on OSX.
>>
>> Using a Go server with default frame size (16k):
>>
>> Go client:  900 MB/s
>> Java client: 1300 MB/s
>> curl: 1500 MB/s
>>
>> Using a Java server with default frame size (16k):
>>
>> Go client: 670 MB/s
>> Java client: 720 MB/s
>> curl: 800 M/s
>>
>> Using Go server using 256k client max frame size:
>>
>> Go client: 2350 MB/s
>> Java client: 2800 MB/s
>> h2load: 4300 MB/s
>>
>> Using Java server using 256k client max frame size:
>>
>> Go client: 2900 MB/s
>> Java client: 2800 MB/s
>> h2load: 3750 MB/s
>>
>> For h2load, I needed to create a PR to allow the frame size to be set, 
>> see https://github.com/nghttp2/nghttp2/pull/1640
>>
>>
>> On Nov 10, 2021, at 7:04 PM, robert engels <ren...@ix.netcom.com> wrote:
>>
>> No worries. I updated the issue and the CL. I will comment in the CL with 
>> a few more details.
>>
>> On Nov 10, 2021, at 2:30 PM, Andrey T. <xnow4f...@sneakemail.com> wrote:
>>
>> Thank you Robert, 
>> I somehow missed the reference to the ticket in the first message, sorry 
>> about that.
>>
>> As for the CL - I think adding link to the github issue, and add a bit of 
>> explanation in a commit message would help. 
>> I added link to your CL to the github issue's discussion, hopefully it 
>> will bring more attention to it. 
>>
>> A.
>>
>> On Wednesday, November 10, 2021 at 1:22:42 PM UTC-7 ren...@ix.netcom.com 
>> wrote:
>>
>>> As reported in the OP, the issue was filed long ago 
>>> https://github.com/golang/go/issues/47840
>>>
>>> My CL https://go-review.googlesource.com/c/net/+/362834 is a viable fix 
>>> (and should of been supported originally).
>>>
>>> On Nov 10, 2021, at 12:59 PM, Andrey T. <xnow4f...@sneakemail.com> 
>>> wrote:
>>>
>>> Fellas, 
>>> I would say the 5x throughput difference is a serious problem.Would you 
>>> be kind and open an issue on github about it? 
>>> Also, the PR that you have might benefit from explanation about what you 
>>> are trying to solve (and probably link to an issue on github), so it would 
>>> get more attention. 
>>>
>>> Thanks!
>>>
>>> Andrey
>>>
>>>
>>> On Tuesday, November 9, 2021 at 4:50:34 PM UTC-7 ren...@ix.netcom.com 
>>> wrote:
>>>
>>>> Well, I figured out a way to do it simply. The CL is here 
>>>> https://go-review.googlesource.com/c/net/+/362834
>>>>
>>>> The frame size will be used for all connections using that transport, 
>>>> so it is probably better to create a transport specifically for the 
>>>> high-throughput transfers.
>>>>
>>>> You can also create perform single shot requests like:
>>>>
>>>> if useH2C {
>>>>    rt = &http2.Transport{
>>>>       AllowHTTP: true,
>>>>       DialTLS: func(network, addr string, cfg *tls.Config) 
>>>> (net.Conn, error) {
>>>>          return dialer.Dial(network, addr)
>>>>       },
>>>>       MaxFrameSize: 1024*256,
>>>>    }
>>>> }
>>>>
>>>> var body io.ReadCloser = http.NoBody
>>>>
>>>> req, err := http.NewRequestWithContext(ctx, "GET", url, body)
>>>> if err != nil {
>>>>    return err
>>>> }
>>>>
>>>> resp, err := rt.RoundTrip(req)
>>>>
>>>>
>>>> On Nov 9, 2021, at 3:31 PM, Robert Engels <ren...@ix.netcom.com> wrote:
>>>>
>>>> To be clear, I have no plans to submit a Cl to improve this at this 
>>>> time. 
>>>>
>>>> It would require some api changes to implement properly. 
>>>>
>>>> On Nov 9, 2021, at 12:19 PM, Kirth Gersen <kirth...@gmail.com> wrote:
>>>>
>>>> Great !
>>>>
>>>> > *I made some local mods to the net library, increasing the frame 
>>>> size to 256k, and the http2 performance went from 8Gbps to 38Gbps.*
>>>> That is already enormous for us. thx for finding this.
>>>>
>>>> 4 -> Indeed  a lot of WINDOW_UPDATE messages are visible when 
>>>> using GODEBUG=http2debug=1 
>>>>
>>>>
>>>> On Tuesday, November 9, 2021 at 6:28:16 PM UTC+1 ren...@ix.netcom.com 
>>>> wrote:
>>>>
>>>>> I did a review of the codebase.
>>>>>
>>>>> Http2 is a multiplexed protocol with independent streams. The Go 
>>>>> implementation uses a common reader thread/routine to read all of the 
>>>>> connection content, and then demuxes the streams and passes the data via 
>>>>> pipes to the stream readers. This multithreaded nature requires the use 
>>>>> of 
>>>>> locks to coordinate. By managing the window size, the connection reader 
>>>>> should never block writing to a steam buffer - but a stream reader may 
>>>>> stall waiting for data to arrive - get descheduled - only to be quickly 
>>>>> rescheduled when reader places more data in the buffer - which is 
>>>>> inefficient.
>>>>>
>>>>> Out of the box on my machine, http1 is about 37 Gbps, and http2 is 
>>>>> about 7 Gbps on my system.
>>>>>
>>>>> Some things that jump out:
>>>>>
>>>>> 1. The chunk size is too small. Using 1MB pushed http1 from 37 Gbs to 
>>>>> 50 Gbps, and http2 to 8 Gbps.
>>>>>
>>>>> 2. The default buffer in io.Copy() is too small. Use io.CopyBuffer() 
>>>>> with a larger buffer - I changed to 4MB. This pushed http1 to 55 Gbs, and 
>>>>> http2 to 8.2. Not a big difference but needed for later.
>>>>>
>>>>> 3. The http2 receiver frame size of 16k is way too small. There is 
>>>>> overhead on every frame - the most costly is updating the window.
>>>>>
>>>>> *I made some local mods to the net library, increasing the frame size 
>>>>> to 256k, and the http2 performance went from 8Gbps to 38Gbps.*
>>>>>
>>>>> 4. I haven’t tracked it down yet, but I don’t think the window size 
>>>>> update code is not working as intended - it seems to be sending window 
>>>>> updates (which are expensive due to locks) far too frequently. I think 
>>>>> this 
>>>>> is the area that could use the most improvement - using some heuristics 
>>>>> there is the possibility to detect the sender rate, and adjust the 
>>>>> refresh 
>>>>> rate (using high/low water marks).
>>>>>
>>>>> 5. The implementation might need improvements using lock-free 
>>>>> structures, atomic counters, and busy-waits in order to achieve maximum 
>>>>> performance.
>>>>>
>>>>> So 38Gbps for http2 vs 55 Gbps for http1. Better but still not great. 
>>>>> Still, with some minor changes, the net package could allow setting of a 
>>>>> large frame size on a per stream basis - which would enable much higher 
>>>>> throughput. The gRPC library allows this.
>>>>>
>>>>> On Nov 8, 2021, at 10:58 AM, Kirth Gersen <kirth...@gmail.com> wrote:
>>>>>
>>>>> http/2 implementation seems ~5x slower in bytes per seconds (when 
>>>>> transfer is cpu capped).
>>>>>
>>>>> POC: https://github.com/nspeed-app/http2issue
>>>>>
>>>>> I submitted an issue about this 3 months ago in the Go Github ( 
>>>>> https://github.com/golang/go/issues/47840 ) but first commenter 
>>>>> misunderstood it and it got buried (they're probably just swamped with 
>>>>> too 
>>>>> many open issues (5k+...)).
>>>>>
>>>>> Everything using Golang net/http is impacted, the Caddy web server for 
>>>>> instance.
>>>>>
>>>>> I know it probably doesn't matter for most use cases because it's only 
>>>>> noticeable with high throughput transfers (>1 Gbps). 
>>>>> Most http benchmarks focus on "requests per second" and not "bits per 
>>>>> seconds" but this performance matters too sometimes.
>>>>>
>>>>> If anyone with expertise in profiling Go code and good knowledge of 
>>>>> the net/http lib internal could take a look. It would be nice to optimize 
>>>>> it or at least have an explanation.
>>>>>
>>>>> thx (sorry if wrong  group to post this).
>>>>>
>>>>> -- 
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>>>>>
>>>>>
>>>>>
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