Thank you Robert, 
I somehow missed the reference to the ticket in the first message, sorry 
about that.

As for the CL - I think adding link to the github issue, and add a bit of 
explanation in a commit message would help. 
I added link to your CL to the github issue's discussion, hopefully it will 
bring more attention to it. 

A.

On Wednesday, November 10, 2021 at 1:22:42 PM UTC-7 ren...@ix.netcom.com 
wrote:

> As reported in the OP, the issue was filed long ago 
> https://github.com/golang/go/issues/47840
>
> My CL https://go-review.googlesource.com/c/net/+/362834 is a viable fix 
> (and should of been supported originally).
>
> On Nov 10, 2021, at 12:59 PM, Andrey T. <xnow4f...@sneakemail.com> wrote:
>
> Fellas, 
> I would say the 5x throughput difference is a serious problem.Would you be 
> kind and open an issue on github about it? 
> Also, the PR that you have might benefit from explanation about what you 
> are trying to solve (and probably link to an issue on github), so it would 
> get more attention. 
>
> Thanks!
>
> Andrey
>
>
> On Tuesday, November 9, 2021 at 4:50:34 PM UTC-7 ren...@ix.netcom.com 
> wrote:
>
>> Well, I figured out a way to do it simply. The CL is here 
>> https://go-review.googlesource.com/c/net/+/362834
>>
>> The frame size will be used for all connections using that transport, so 
>> it is probably better to create a transport specifically for the 
>> high-throughput transfers.
>>
>> You can also create perform single shot requests like:
>>
>> if useH2C {
>>    rt = &http2.Transport{
>>       AllowHTTP: true,
>>       DialTLS: func(network, addr string, cfg *tls.Config) 
>> (net.Conn, error) {
>>          return dialer.Dial(network, addr)
>>       },
>>       MaxFrameSize: 1024*256,
>>    }
>> }
>>
>> var body io.ReadCloser = http.NoBody
>>
>> req, err := http.NewRequestWithContext(ctx, "GET", url, body)
>> if err != nil {
>>    return err
>> }
>>
>> resp, err := rt.RoundTrip(req)
>>
>>
>> On Nov 9, 2021, at 3:31 PM, Robert Engels <ren...@ix.netcom.com> wrote:
>>
>> To be clear, I have no plans to submit a Cl to improve this at this time. 
>>
>> It would require some api changes to implement properly. 
>>
>> On Nov 9, 2021, at 12:19 PM, Kirth Gersen <kirth...@gmail.com> wrote:
>>
>> Great !
>>
>> > *I made some local mods to the net library, increasing the frame size 
>> to 256k, and the http2 performance went from 8Gbps to 38Gbps.*
>> That is already enormous for us. thx for finding this.
>>
>> 4 -> Indeed  a lot of WINDOW_UPDATE messages are visible when 
>> using GODEBUG=http2debug=1 
>>
>>
>> On Tuesday, November 9, 2021 at 6:28:16 PM UTC+1 ren...@ix.netcom.com 
>> wrote:
>>
>>> I did a review of the codebase.
>>>
>>> Http2 is a multiplexed protocol with independent streams. The Go 
>>> implementation uses a common reader thread/routine to read all of the 
>>> connection content, and then demuxes the streams and passes the data via 
>>> pipes to the stream readers. This multithreaded nature requires the use of 
>>> locks to coordinate. By managing the window size, the connection reader 
>>> should never block writing to a steam buffer - but a stream reader may 
>>> stall waiting for data to arrive - get descheduled - only to be quickly 
>>> rescheduled when reader places more data in the buffer - which is 
>>> inefficient.
>>>
>>> Out of the box on my machine, http1 is about 37 Gbps, and http2 is about 
>>> 7 Gbps on my system.
>>>
>>> Some things that jump out:
>>>
>>> 1. The chunk size is too small. Using 1MB pushed http1 from 37 Gbs to 50 
>>> Gbps, and http2 to 8 Gbps.
>>>
>>> 2. The default buffer in io.Copy() is too small. Use io.CopyBuffer() 
>>> with a larger buffer - I changed to 4MB. This pushed http1 to 55 Gbs, and 
>>> http2 to 8.2. Not a big difference but needed for later.
>>>
>>> 3. The http2 receiver frame size of 16k is way too small. There is 
>>> overhead on every frame - the most costly is updating the window.
>>>
>>> *I made some local mods to the net library, increasing the frame size to 
>>> 256k, and the http2 performance went from 8Gbps to 38Gbps.*
>>>
>>> 4. I haven’t tracked it down yet, but I don’t think the window size 
>>> update code is not working as intended - it seems to be sending window 
>>> updates (which are expensive due to locks) far too frequently. I think this 
>>> is the area that could use the most improvement - using some heuristics 
>>> there is the possibility to detect the sender rate, and adjust the refresh 
>>> rate (using high/low water marks).
>>>
>>> 5. The implementation might need improvements using lock-free 
>>> structures, atomic counters, and busy-waits in order to achieve maximum 
>>> performance.
>>>
>>> So 38Gbps for http2 vs 55 Gbps for http1. Better but still not great. 
>>> Still, with some minor changes, the net package could allow setting of a 
>>> large frame size on a per stream basis - which would enable much higher 
>>> throughput. The gRPC library allows this.
>>>
>>> On Nov 8, 2021, at 10:58 AM, Kirth Gersen <kirth...@gmail.com> wrote:
>>>
>>> http/2 implementation seems ~5x slower in bytes per seconds (when 
>>> transfer is cpu capped).
>>>
>>> POC: https://github.com/nspeed-app/http2issue
>>>
>>> I submitted an issue about this 3 months ago in the Go Github ( 
>>> https://github.com/golang/go/issues/47840 ) but first commenter 
>>> misunderstood it and it got buried (they're probably just swamped with too 
>>> many open issues (5k+...)).
>>>
>>> Everything using Golang net/http is impacted, the Caddy web server for 
>>> instance.
>>>
>>> I know it probably doesn't matter for most use cases because it's only 
>>> noticeable with high throughput transfers (>1 Gbps). 
>>> Most http benchmarks focus on "requests per second" and not "bits per 
>>> seconds" but this performance matters too sometimes.
>>>
>>> If anyone with expertise in profiling Go code and good knowledge of the 
>>> net/http lib internal could take a look. It would be nice to optimize it or 
>>> at least have an explanation.
>>>
>>> thx (sorry if wrong  group to post this).
>>>
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>>>
>>>
>>>
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