Another way to bridge the gap between builtin and custom types could be to have a package op that has functions that delegate to either an operator or a method. Then you could write generic functions like
func Min[type T op.Lessable](a, b T) T { if op.Less(a, b) { return b } return a } For each function Foo in op, op.Foo(a, ...) would delegate to either a.Foo(...) or to a builtin operator, and there would be an associated interface op.Fooable. For example - op.Add(a, b) is equivalent to a.Add(b) or a + b - op.Len(a) is equivalent to a.Len() or len(a) - op.Get(a, i) is equivalent to a.Get(i) or a[i] - op.Range(a, f) is equivalent to a.Range(f) or for k, v := range a { f(k, v) } I don't think op.Lessable is expressible with the latest proposal though. On Monday, 10 August 2020 at 02:29:53 UTC+1 Ian Lance Taylor wrote: > On Fri, Aug 7, 2020 at 4:33 PM Patrick Smith <pat42...@gmail.com> wrote: > > > > I like the second draft for generics. It seems to me a large > > simplification and improvement over the first draft. Considering just > > the state of Go today, I would be quite happy with this, even if it's > > not perfect. Thanks to Ian, Robert, and everyone else for their work > > on this. > > > > Also, I would vote for square brackets over parentheses. > > > > But I do have concerns related to the future development of Go. In > > particular, if we think it likely that a future version of Go will > > allow operator overloading, then perhaps type lists are not the best > > choice. > > > > To my mind, the biggest defect in the design draft is that we can't > > write generic functions and types that work transparently with both > > builtin and user-defined types (that do not inherit appropriate > > behavior from an underlying builtin type). For example, we can't write > > a > > > > func Min[type T ...](a, b T) T { ... } > > > > that works both when T is int and when T is > > > > type BigInt struct { i *big.Int } > > > > Instead, we would use workarounds such as writing two versions of Min, > > or passing in an adaptor function or object; in the case of Min, a > > comparison function. And that's OK, especially in an initial version > > of generics. > > > > But generics would be significantly easier to use if we could write > > functions that work on both builtin and user-defined types. The two > > most likely candidates for allowing this seem to be operator > > overloading (where BigInt might have a method named "<", "operator<", > > or some such, that allows it to be used with the < operator) and > > methods on builtin types (where int might be given a method named Less > > with the same behavior as the < operator). Of course, other solutions > > could be imagined, but I'll confine my speculations to those two. > > > > Now let's try to imagine how sorting slices might be implemented in > > the standard library in various futures. Of course, the current sort > > package would have to be kept and maintained for a long time. > > > > If Go2 implements the current draft with type lists, then we might add > > a sort2 package containing something to: > > > > func SliceBy[type T](s []T, less(T, T) bool) { ... } > > > > type Ordered interface { // Copied from the draft > > type int, int8, int16, int32, int64, > > uint, uint8, uint16, uint32, uint64, uintptr, > > float32, float64, > > string > > } > > > > func Slice(type T Ordered)(s []T) { > > SliceBy(s, func(a, b T) bool { return a < b }) > > } > > > > type Lesser[type T] interface { Less(T) bool } > > > > func SliceByLess(type T Lesser[T])(s []T) { > > SliceBy(s, T.Less) > > } > > > > All well and good. Now say time goes by and Go3 adds operator methods. > > Nothing in the sort2 package expresses a unified sort using operator > > methods, so we need a new package sort3: > > > > func SliceBy[type T](s []T, less(T, T) bool) { ... } > > > > type Lesser[type T] interface { <(T) bool } // Or whatever the syntax is. > > > > func Slice(type T Lesser)(s []T) { > > SliceBy(s, func(a, b T) bool { return a < b }) > > } > > > > (We might just add sort3.Lesser and sort3.Slice into the sort2 package > > under different names, but I suspect the aim would be to eventually > > deprecate sort2.) > > > > The effects will ripple through other code, both in and outside the > > standard library. Suppose some Go2 code has a chain of generic > > functions A calls B calls C calls D, where each exists in two > > versions, one for builtin types and one for user-defined types, and > > the two versions of D call sort2.Slice or sort2.SliceByLess. When Go3 > > with operator methods arrives, if we want to unify these, we have to > > write a third version of each of A, B, C, and D, where D calls > > sort3.Slice. > > > > On the other hand, suppose Go2 has type lists and Go3 gives builtin > > types methods corresponding to operators. Assuming the name Less is > > used for <, sort2.SliceByLess now handles both builtin and > > user-defined types, so we don't need a sort3 package. And in the ABCD > > scenario, we can just keep the SliceByLess version of each, and > > quietly let the sort2.Slice versions vanish as they become unused. > > > > [Important point===>] This means that if Go2 has type lists in > > interfaces, there will be a strong incentive for Go3 to give builtin > > types methods, even if we think that operator overloading is otherwise > > a superior solution, because operator overloading will require much > > more new code to be written. > > > > Instead of using type lists, suppose Go2 allowed interfaces to require > > the presence of specific operators. Then the sort2 header might look > > like this: > > > > func SliceBy[type T](s []T, less(T, T) bool) { ... } > > > > type Lesser[type T] interface { <(T) bool } > > > > func Slice(type T Lesser)(s []T) { > > SliceBy(s, func(a, b T) bool { return a < b }) > > } > > > > type MLesser[type T] interface { Less(T) bool } > > > > func SliceM(type T MLesser[T])(s []T) { > > SliceBy(s, T.Less) > > } > > > > (Note that the first part is identical to the previous sort3 header. > > But in Go2 we also need MLesser and SliceM in order to handle > > user-defined types.) > > > > This leaves us more easy options in Go3. If Go3 implements operator > > overloading, then sort2.Slice now handles both builtin and > > user-defined types, and code using sort2.SliceM can be allowed to > > wither away. If Go3 implements an int.Less method, then sort2.SliceM > > is now the good version, and code using sort2.Slice can be allowed to > > wither away as it becomes unused. > > > > So maybe the alternative of allowing interfaces to require specific > > operators deserves another look, to see if it's really not viable in > > Go2. I would suggest that perhaps the initial version of generics need > > not support all operators; maybe it's enough to support only those > > that apply to numeric types (string should be accepted by interfaces > > requiring +, <, and other comparison operators). Or maybe a slightly > > larger subset of operators would do. > > > > As a final note - this post, like all speculations about the future, > > is rather fuzzy. I realize that. Nevertheless, I think it is important > > to realize that the choices we make now carry consequences for our > > options after a few years' time. > > > Thanks for the detailed comment. > > I think the key statement in your argument is this one: > > > But generics would be significantly easier to use if we could write > > functions that work on both builtin and user-defined types. The two > > most likely candidates for allowing this seem to be operator > > overloading (where BigInt might have a method named "<", "operator<", > > or some such, that allows it to be used with the < operator) and > > methods on builtin types (where int might be given a method named Less > > with the same behavior as the < operator). Of course, other solutions > > could be imagined, but I'll confine my speculations to those two. > > I think this is open to question. In C++, for example, std::sort > takes an optional comparison class. In effect, the default if no > comparison class is provided is to use operator<. That is a > reasonable and appropriate choice for C++. But Go does not have > function overloading and does not have default values for arguments > (https://golang.org/doc/faq#overloading). So the natural way to write > a sort function is to provide a comparison function. That is how > sort.Slice works, for example. sort.Sort works differently because it > needs three different functions, so they are passed in via a type > rather than as an argument. In typical use, people will convert to > that type when they call sort.Sort, so they are providing the required > functions via a type conversion. > > If we accept this argument, then in Go it wouldn't be appropriate to > write a single function that works on both builtin and user-defined > types. Writing such a function would be relying on some sort of > default comparison function, which is not the typical Go approach. > > So instead we need to ensure that it is very easy to pass a comparison > function, regardless of whether you are using a builtin type or a > user-defined type. And I think that that is already true. > > Ian > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/f60e0dc5-60ea-4c82-9309-d55fb1b9b3adn%40googlegroups.com.