On Sat, 11 Mar 2000, Jon M. Taylor wrote:
> On Fri, 10 Mar 2000, Andreas Beck wrote:
>
> > > int ggiStrechCrossBlit(ggi_visual *src, int sx, int sy, int sw,
> > > int sh, ggi_visual *dst, int dx, int dy, int dw, int dh);
> > > It should does the same as ggiCrossBlit, except it also performs
> > > streching.
> >
> > Hehe - that was in old LibGGIs. we took it out for its complexity.
>
> Well, it is an atomic drawing op on Savage4 hardware at least.
> But I agree that it is not necessary to have in LibGGI.
Should be in either libGGI2d (imho this belongs there)
or in a seperate lib devoted to BITBLT's
[clip - there's lots on list]
> > - ggi2D equivalents of all LibGGI drawing primitives that obey the extended
> > markups above.
>
> Including text?
dinna think that libGGI2D should include fonts/text.
It's a complex topic and is better suited with external libs. Like
freetype :)
> > - triangles,
>
> All flat, no perspective stuff?
Makes sense. Non-perspective triangles are acceled on many cards and
could be used in some drawing ops. libGGI2D shouldn't have any
3D-specific stuff.... yet. Or maybe ever?
(but sharing with libGGI3D or Mesa or ... is mandatory)
> > polygons,
>
> Should this be different from triangles? We'll have to decompose
> the polygons into triangles or triangle fans in many cases anyway, in
> order to accelerate them efficiently with some hardware. DrawPolygon(vis,
> triangle, ...) is just a degenerate case of this.
Agreed. I also don't look forward to examining the case of non-convex
polys. Decomposing polys is a pain!
> > arbitrarily positioned ellipses and arcs
>
> Yes.
>
> > - rounded-edge rectangles ?
>
> Multisource ROP blit, superimposing a circle and a square.
Also duable using a modified circle algorithm. IMHO that's actually more
accurate. I've done it both ways and prefer this....
> > - spline/bezier shapes ?
>
> What hardware accelerates these?
Does it matter? It's still duable :)
> > - streched (Cross-)blitting.
>
> Stretching can be handled by allowing different source and
> destination geometries.
oooohhhh... Never thought of that :)
> > Now go for it !
>
> Sure. I'll try to collect all the ideas from the mailing list
> archives and come up with a proposal over the weekend. Is there still any
> interest in the LibXMI idea, or should I assume that we are trying to
> design the ideal 2D library from the ground up?
libXMI's still interesting... -> but I prefer accels :)
After all, just about all graphics cards these days can do accelerations.
(yes I also have some ulterior motives... a 2D accelerated commandstream
over a network as a target simplifies having to broadcast streaming
video... long story, later :)
G'day, eh? :)
- Teunis