On Wednesday, May 20, 2020 2:10:14 PM CEST Dale wrote: > Victor Ivanov wrote: > > When the lbglvnd flag was introduced I remember I solved this issue by: > > # emerge --unmerge eselect-opengl > > # emerge -1qv mesa > > > > After that, a simple update of @world rebuilt everything else on its own. > > > > Personally, I had been waiting for libglvnd support for _a long time_. > > This - and I mean GLVND in general - is something that should have come > > to Linux many years ago, along with NVIDIAs PRIME render offloading. > > > > 10y ago I used to have an Optimus laptop with an Nvidia GPU and it was > > an absolute hell to get it running, I remember writing tonnes of scripts > > using VirtualGL and a dummy X server running on the Nvidia GPU. This was > > before bumblebee. > > > > Today, I still need this with an external GPU. > > > > But now it takes 1 environment variable to offload to the other GPU! > > GLVND literally made my Linux work experience a million times better. > > I'm extatic. > > > > - V > > My change went quite well here. I removed the flag entry everywhere and > then did a emerge world, with the correct options of course. I then > logged out, went to boot runlevel, reloaded the video drivers, went back > to default and logged in. I can't tell any difference here video wise > tho. > > I did notice that my sddm problem is worse now. It's worse now than it > was when it first started. In just a few hours it is consuming over > 4GBs of memory. That is ridiculous to me. It using more than Firefox, > both profiles, and any other software I have running. I'm thinking > about looking for a alternative to sddm. I switched to it a while back > but I don't like this memory hungry thing behaving this way.
I missed the whole thing you are having with sddm, I just checked it on my laptop and not seeing anything like that. Will reply further in the sddm-thread if I have any ideas. -- Joost