Please don't top-post.

On Wednesday, May 20, 2020 1:37:45 PM CEST Victor Ivanov wrote:
> When the lbglvnd flag was introduced I remember I solved this issue by:
> 
>     # emerge --unmerge eselect-opengl
>     # emerge -1qv mesa
> 
> After that, a simple update of @world rebuilt everything else on its own.
> 
> Personally, I had been waiting for libglvnd support for _a long time_.
> This - and I mean GLVND in general - is something that should have come
> to Linux many years ago, along with NVIDIAs PRIME render offloading.
> 
> 10y ago I used to have an Optimus laptop with an Nvidia GPU and it was
> an absolute hell to get it running, I remember writing tonnes of scripts
> using VirtualGL and a dummy X server running on the Nvidia GPU. This was
> before bumblebee.
> 
> Today, I still need this with an external GPU.
> 
> But now it takes 1 environment variable to offload to the other GPU!
> GLVND literally made my Linux work experience a million times better.
> I'm extatic.
> 
> - V
> 

It is precisely why I had to implement GLVND before it became stable (using 
external overlays even and manually adding patches)

My new laptop doesn't work at all with bumblebee, because the external display 
ports are connected to the nvidia-chip and not to the intel-chip.
If reverse-PRIME would be supported, I would be able to disable the nvidia-
chip during 80% of the time and only enable it when playing games.

--
Joost



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