Victor Ivanov wrote:
> When the lbglvnd flag was introduced I remember I solved this issue by:
>
>     # emerge --unmerge eselect-opengl
>     # emerge -1qv mesa
>
> After that, a simple update of @world rebuilt everything else on its own.
>
> Personally, I had been waiting for libglvnd support for _a long time_.
> This - and I mean GLVND in general - is something that should have come
> to Linux many years ago, along with NVIDIAs PRIME render offloading.
>
> 10y ago I used to have an Optimus laptop with an Nvidia GPU and it was
> an absolute hell to get it running, I remember writing tonnes of scripts
> using VirtualGL and a dummy X server running on the Nvidia GPU. This was
> before bumblebee.
>
> Today, I still need this with an external GPU.
>
> But now it takes 1 environment variable to offload to the other GPU!
> GLVND literally made my Linux work experience a million times better.
> I'm extatic.
>
> - V
>

My change went quite well here.  I removed the flag entry everywhere and
then did a emerge world, with the correct options of course.  I then
logged out, went to boot runlevel, reloaded the video drivers, went back
to default and logged in.  I can't tell any difference here video wise
tho. 

I did notice that my sddm problem is worse now.  It's worse now than it
was when it first started.  In just a few hours it is consuming over
4GBs of memory.  That is ridiculous to me.  It using more than Firefox,
both profiles, and any other software I have running.  I'm thinking
about looking for a alternative to sddm.  I switched to it a while back
but I don't like this memory hungry thing behaving this way. 

Dale

:-)  :-) 

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