Victor Ivanov wrote: > When the lbglvnd flag was introduced I remember I solved this issue by: > > # emerge --unmerge eselect-opengl > # emerge -1qv mesa > > After that, a simple update of @world rebuilt everything else on its own. > > Personally, I had been waiting for libglvnd support for _a long time_. > This - and I mean GLVND in general - is something that should have come > to Linux many years ago, along with NVIDIAs PRIME render offloading. > > 10y ago I used to have an Optimus laptop with an Nvidia GPU and it was > an absolute hell to get it running, I remember writing tonnes of scripts > using VirtualGL and a dummy X server running on the Nvidia GPU. This was > before bumblebee. > > Today, I still need this with an external GPU. > > But now it takes 1 environment variable to offload to the other GPU! > GLVND literally made my Linux work experience a million times better. > I'm extatic. > > - V >
My change went quite well here. I removed the flag entry everywhere and then did a emerge world, with the correct options of course. I then logged out, went to boot runlevel, reloaded the video drivers, went back to default and logged in. I can't tell any difference here video wise tho. I did notice that my sddm problem is worse now. It's worse now than it was when it first started. In just a few hours it is consuming over 4GBs of memory. That is ridiculous to me. It using more than Firefox, both profiles, and any other software I have running. I'm thinking about looking for a alternative to sddm. I switched to it a while back but I don't like this memory hungry thing behaving this way. Dale :-) :-)