At Friday, 1. Juli 2016, 01:27:37 CEST wrote Daniel Campbell: > Most of us know about the games.eclass history. Let's put that aside; > I'm looking for user consensus on packages that use(d) games.eclass. > > 1. Do you take advantage of games.eclass features, including restricting > game access to a given group and installing games outside of /usr and/or > on different media? Yes, I do use the games.eclass (or did it with EAPI=5) for installing all games at least into a different subdirectories than default $PATH. In addition I use a different user “games“ with $HOME=/home/games. This has its origins primarily in my personal way of data organisation & backups. All data that belong to any games which are „not packaged by portage“ (some games binaries, cached files, highscores, ...) are inside that home dir.
> 2. If yes, how do you feel about the removal of the eclass? Did you rely > on its functionality? Does your use case require it? I only used the eclass to separate games binaries and data from my main / to a different location where only the games user has acces to. > 3. If yes, _what is your use case_? Which features are important to your > use case wrt games and what can Gentoo do to improve that? Honestly I didn’t really took a deeper look into all of games.eclass’s functions, because it was labeld deprecated shortly after I started using it. > We cannot make concrete decisions without concrete evidence, so please > answer and speak for your use case. This will serve as a public record > of interest, and might even inspire a few people. :) Great use ask the users - that’s how a community should work :) > Thanks for your time, Thanks for your call here ;) > ~zlg ~nils -- Nils Freydank, GnuPG: 0x44594171807206CF holgersson at IRC/freenode
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