-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Frank Schafer wrote: > Hmmm, a game IS an application (for gaming purposes) ;-)) > > Fast scrolling and all of this stuff isn't made by PB but by library > routines (SDL on Linux). So every (I mean EVERY) language should handle > this if the system does it handle. > > By the way, we definitely can change the programming language by simple > syntax conversion if the original code is proper organized (I did this > more than once). A complete rewrite isn't such a big task too. > Programming means to describe the whole logic of an application (games > too ;). Use structograms, flow charts, petri nets ... as you like. > Translating this into a programming Language (C, C++, Pascal, BASIC, > Forth, Prolog ...) is pure coding. > > I remember the time we touched the hardware itself if we did need speed > (DOS, was it GEM on the Amiga?, the legendary Spectrum, C64 ...) but I'm > skeptic if modern OS will still allow this. > > 0.02$ > Frank
And C is EXTREMELY fast. I mean, I'm having real trouble believing that BASIC can be faster than C... Anyway, simple syntax change is not all that needed. You also need to talk to SDL - something I think PureBasic handled previously. - -- [Name ] :: [Matan I. Peled ] [Location ] :: [Israel ] [Public Key] :: [0xD6F42CA5 ] [Keyserver ] :: [keyserver.kjsl.com] encrypted/signed plain text preferred -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQFDDB4nA7Qvptb0LKURAg3iAJwMbjxdpiIOCW2AETRWoui3UqeyqQCdErRG B289dsEN4ZC1JMHOtZAa7ew= =m9SM -----END PGP SIGNATURE----- -- gentoo-user@gentoo.org mailing list