Believe me its not like you can change a program with a few search and replaces to a new language. Trust me. I am a programmer since 16 years.
Am Dienstag, 23. August 2005 10:04 schrieb Frank Schafer: > ..... :-D > > ... > > that makes 5 (in words FIVE) lines of code a day. > > ;-))) > > Markus, please don't get me wrong. I know that most of the work is to > work out the game logic. > > Rewriting will be pure coding. > > I did (inside the unpacked source tree): > > ``cat * | grep -v ^';' | wc -l'' > > You see, this is still counting empty lines. > > Otherwise I had a short look at the language as is. It is a very simple > semantics. > The only thing I don't understand after 5 minutes looking at the code; > > what means: > > spieler(i) \Status = 1 > > for instance. Is "spieler" an array of structs and Status dereferences a > member variable of this struct? > > Again otherwise the rewrite could be automated using awk or Perl. > > Your work seems to be well structured. Congratulations. > > Regards > Frank > > On Tue, 2005-08-23 at 09:43 +0200, Frank Schafer wrote: > > Wow, 1MB sourcecode within 12 years! ;-) > > > > It should be rewriteable to ... say ... C within a few months. > > > > (I prefer C rather than C++) > > > > On Tue, 2005-08-23 at 09:06 +0200, Markus Döbele wrote: > > > Purebasic is very fast. The generated assembler code kicks ass. > > > And I can compile it for Linux, Mac OS and Windows. > > > > > > If I find a Open Source Basic Compiler that can do the task. I consider > > > rewriting it again. > > > > > > We are programming this game since 12 years :-) > > > The first Version we programmed on the Atari ST! :-)) > > > There the language was calles STOS. > > > > > > Am Dienstag, 23. August 2005 08:33 schrieb Frank Schafer: > > > > Hi Markus, > > > > > > > > have you ever wondered about the possibility to rewrite your game to > > > > another programming language. There's a lot of possibilities (even > > > > for FSF game engines). > > > > > > > > Just a thought > > > > Frank > > > > > > > > On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote: > > > > > So we have to treat Lost Labyrinth as closed source. > > > > > Because the source code of this game is only useful to other > > > > > purebasic programmers. And people that got the compiler. I > > > > > understand. Can't change that. > > > > > > > > > > Am Montag, 22. August 2005 22:52 schrieb Matan Peled: > > > > > > Markus Döbele wrote: > > > > > > > I created a tar.gz Version of this game too. > > > > > > > I'm sorry that its not possible to compile it with the demo > > > > > > > version of the compiler. > > > > > > > > > > > > > > What are gentoo users doing with other binary packages? > > > > > > > Like Acrobat Reader? > > > > > > > > > > > > > > Is this a big problem for this system? > > > > > > > > > > > > No, Portage can handle binary apps just fine. We have Java, > > > > > > Unreal Tournament 2k3/2k4, Doom 3, Neverwinter Nights... All > > > > > > kinds of binary-only apps. > > > > > > > > > > > > But all of them are closed-source (Except for the -bin version of > > > > > > some rather big packages, manly to save people the compile > > > > > > time...). > > > > > > > > > > > > It feels kinda wrong to install a binary package of a (small) > > > > > > open-source app on a source-based system... > > > > > > > > > > > > Its also weird having an opensource app that you can only compile > > > > > > using a non-free (as in beer) compiler... > > > > > > > > > > > > -- > > > > > > [Name ] :: [Matan I. Peled ] > > > > > > [Location ] :: [Israel ] > > > > > > [Public Key] :: [0xD6F42CA5 ] > > > > > > [Keyserver ] :: [keyserver.kjsl.com] > > > > > > encrypted/signed plain text preferred -- gentoo-user@gentoo.org mailing list