Believe me its not like you can change a program with a few search and 
replaces to a new language.
Trust me. I am a programmer since 16 years.


Am Dienstag, 23. August 2005 10:04 schrieb Frank Schafer:
> ..... :-D
>
> ...
>
> that makes 5 (in words FIVE) lines of code a day.
>
> ;-)))
>
> Markus, please don't get me wrong. I know that most of the work is to
> work out the game logic.
>
> Rewriting will be pure coding.
>
> I did (inside the unpacked source tree):
>
> ``cat * | grep -v ^';' | wc -l''
>
> You see, this is still counting empty lines.
>
> Otherwise I had a short look at the language as is. It is a very simple
> semantics.
> The only thing I don't understand after 5 minutes looking at the code;
>
> what means:
>
> spieler(i) \Status = 1
>
> for instance. Is "spieler" an array of structs and Status dereferences a
> member variable of this struct?
>
> Again otherwise the rewrite could be automated using awk or Perl.
>
> Your work seems to be well structured. Congratulations.
>
> Regards
> Frank
>
> On Tue, 2005-08-23 at 09:43 +0200, Frank Schafer wrote:
> > Wow, 1MB sourcecode within 12 years! ;-)
> >
> > It should be rewriteable to ... say ... C within a few months.
> >
> > (I prefer C rather than C++)
> >
> > On Tue, 2005-08-23 at 09:06 +0200, Markus Döbele wrote:
> > > Purebasic is very fast. The generated assembler code kicks ass.
> > > And I can compile it for Linux, Mac OS and Windows.
> > >
> > > If I find a Open Source Basic Compiler that can do the task. I consider
> > > rewriting it again.
> > >
> > > We are programming this game since 12 years :-)
> > > The first Version we programmed on the Atari ST!  :-))
> > > There the language was calles STOS.
> > >
> > > Am Dienstag, 23. August 2005 08:33 schrieb Frank Schafer:
> > > > Hi Markus,
> > > >
> > > > have you ever wondered about the possibility to rewrite your game to
> > > > another programming language. There's a lot of possibilities (even
> > > > for FSF game engines).
> > > >
> > > > Just a thought
> > > > Frank
> > > >
> > > > On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote:
> > > > > So we have to treat Lost Labyrinth as closed source.
> > > > > Because the source code of this game is only useful to other
> > > > > purebasic programmers. And people that got the compiler. I
> > > > > understand. Can't change that.
> > > > >
> > > > > Am Montag, 22. August 2005 22:52 schrieb Matan Peled:
> > > > > > Markus Döbele wrote:
> > > > > > > I created a tar.gz Version of this game too.
> > > > > > > I'm sorry that its not possible to compile it with the demo
> > > > > > > version of the compiler.
> > > > > > >
> > > > > > > What are gentoo users doing with other binary packages?
> > > > > > > Like Acrobat Reader?
> > > > > > >
> > > > > > > Is this a big problem for this system?
> > > > > >
> > > > > > No, Portage can handle binary apps just fine. We have Java,
> > > > > > Unreal Tournament 2k3/2k4, Doom 3, Neverwinter Nights... All
> > > > > > kinds of binary-only apps.
> > > > > >
> > > > > > But all of them are closed-source (Except for the -bin version of
> > > > > > some rather big packages, manly to save people the compile
> > > > > > time...).
> > > > > >
> > > > > > It feels kinda wrong to install a binary package of a (small)
> > > > > > open-source app on a source-based system...
> > > > > >
> > > > > > Its also weird having an opensource app that you can only compile
> > > > > > using a non-free (as in beer) compiler...
> > > > > >
> > > > > > --
> > > > > > [Name      ]   ::  [Matan I. Peled    ]
> > > > > > [Location  ]   ::  [Israel            ]
> > > > > > [Public Key]   ::  [0xD6F42CA5        ]
> > > > > > [Keyserver ]   ::  [keyserver.kjsl.com]
> > > > > > encrypted/signed  plain text  preferred

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