But this is a game and not an aplication. I need fast scrolling and all this stuff. I don't think this languages can handle that.
Am Dienstag, 23. August 2005 09:57 schrieb Heinz Sporn: > Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele: > > Purebasic is very fast. The generated assembler code kicks ass. > > And I can compile it for Linux, Mac OS and Windows. > > > > If I find a Open Source Basic Compiler that can do the task. I consider > > rewriting it again. > > Did you ever look at Gambas? http://gambas.sourceforge.net/ At the > moment it's dedicated to X environments with both QT and GTK support but > I wouldn't be suprised if they will support Windoze in the future. The > IDE itself is very nice and the compiler generates smooth code. It's in > Portage BTW. And last but not least they have a very nice community. > > Another option might be RealBasic http://www.realbasic.com/ . The > Current RealBasic version 2005 is commercial, but the older standard > version 5.5 for Windows is free. It's a little strange but with that you > are able to produce native Linux binaries for a QT environment. > > > We are programming this game since 12 years :-) > > The first Version we programmed on the Atari ST! :-)) > > There the language was calles STOS. > > > > Am Dienstag, 23. August 2005 08:33 schrieb Frank Schafer: > > > Hi Markus, > > > > > > have you ever wondered about the possibility to rewrite your game to > > > another programming language. There's a lot of possibilities (even for > > > FSF game engines). > > > > > > Just a thought > > > Frank > > > > > > On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote: > > > > So we have to treat Lost Labyrinth as closed source. > > > > Because the source code of this game is only useful to other > > > > purebasic programmers. And people that got the compiler. I > > > > understand. Can't change that. > > > > > > > > Am Montag, 22. August 2005 22:52 schrieb Matan Peled: > > > > > Markus Döbele wrote: > > > > > > I created a tar.gz Version of this game too. > > > > > > I'm sorry that its not possible to compile it with the demo > > > > > > version of the compiler. > > > > > > > > > > > > What are gentoo users doing with other binary packages? > > > > > > Like Acrobat Reader? > > > > > > > > > > > > Is this a big problem for this system? > > > > > > > > > > No, Portage can handle binary apps just fine. We have Java, Unreal > > > > > Tournament 2k3/2k4, Doom 3, Neverwinter Nights... All kinds of > > > > > binary-only apps. > > > > > > > > > > But all of them are closed-source (Except for the -bin version of > > > > > some rather big packages, manly to save people the compile > > > > > time...). > > > > > > > > > > It feels kinda wrong to install a binary package of a (small) > > > > > open-source app on a source-based system... > > > > > > > > > > Its also weird having an opensource app that you can only compile > > > > > using a non-free (as in beer) compiler... > > > > > > > > > > -- > > > > > [Name ] :: [Matan I. Peled ] > > > > > [Location ] :: [Israel ] > > > > > [Public Key] :: [0xD6F42CA5 ] > > > > > [Keyserver ] :: [keyserver.kjsl.com] > > > > > encrypted/signed plain text preferred > > -- > Mit freundlichen Grüßen > > Heinz Sporn > > SPORN it-freelancing > > Mobile: ++43 (0)699 / 127 827 07 > Email: [EMAIL PROTECTED] > [EMAIL PROTECTED] > Website: http://www.sporn-it.com > Snail: Steyrer Str. 20 > A-4540 Bad Hall > Austria / Europe -- gentoo-user@gentoo.org mailing list