Hi Markus, have you ever wondered about the possibility to rewrite your game to another programming language. There's a lot of possibilities (even for FSF game engines).
Just a thought Frank On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote: > So we have to treat Lost Labyrinth as closed source. > Because the source code of this game is only useful to other purebasic > programmers. And people that got the compiler. I understand. > Can't change that. > > > Am Montag, 22. August 2005 22:52 schrieb Matan Peled: > > Markus Döbele wrote: > > > I created a tar.gz Version of this game too. > > > I'm sorry that its not possible to compile it with the demo version of > > > the compiler. > > > > > > What are gentoo users doing with other binary packages? > > > Like Acrobat Reader? > > > > > > Is this a big problem for this system? > > > > No, Portage can handle binary apps just fine. We have Java, Unreal > > Tournament 2k3/2k4, Doom 3, Neverwinter Nights... All kinds of binary-only > > apps. > > > > But all of them are closed-source (Except for the -bin version of some > > rather big packages, manly to save people the compile time...). > > > > It feels kinda wrong to install a binary package of a (small) open-source > > app on a source-based system... > > > > Its also weird having an opensource app that you can only compile using a > > non-free (as in beer) compiler... > > > > -- > > [Name ] :: [Matan I. Peled ] > > [Location ] :: [Israel ] > > [Public Key] :: [0xD6F42CA5 ] > > [Keyserver ] :: [keyserver.kjsl.com] > > encrypted/signed plain text preferred > -- gentoo-user@gentoo.org mailing list