On Fri, 28 Mar 2014 20:02:30 +0000 Ciaran McCreesh <ciaran.mccre...@googlemail.com> wrote:
> On Fri, 28 Mar 2014 15:46:49 -0400 > Wyatt Epp <wyatt....@gmail.com> wrote: > > On Fri, Mar 28, 2014 at 1:14 PM, Ciaran McCreesh > > <ciaran.mccre...@googlemail.com> wrote: > > > On Thu, 27 Mar 2014 03:53:47 +0100 > > > yac <y...@gentoo.org> wrote: > > >> What I was describing is the difference between fundamental > > >> properties of categories and tags. > > > > > > You are trying to redefine categories in terms of a concept that > > > they didn't originally represent. > > > > No one's redefining anything. You seem awfully fixated on the > > history that forced categories to exist, which doesn't really > > matter in this context. Regardless of any of that, people can and > > _do_ attempt to use categories as a rudimentary method of > > attempting to search for packages. > > "Giving something a unique unambiguous name" is not a historical > issue. It's something we still need, and a core part of how package > manglers work. You can't just pretend that categories there for > exactly this. I see your point. Resolving ambiguity is certainly needed and categories are prettier than most distributions approach like prefixing the package name with "python-". However, it still seems that besides resolving ambiguity categories are in part also used to provide information better expressed with tags, like the genre of a game. jcallen was kind enough to provide a script that finds ambiguous package names and prints them with the categories they are in [1]_ and the output for portage tree [2]_, which supports my suspicion that there indeed are no ambiguities in game names. Maybe more cases like this can be found. .. [1] http://bpaste.net/show/VuEHVqLlLgsfsdL71tuz/ .. [2] http://bpaste.net/show/195029/ --- Jan Matějka | Developer https://gentoo.org | Gentoo Linux GPG: A33E F5BC A9F6 DAFD 2021 6FB6 3EBF D45B EEB6 CA8B
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