Tom Wijsman wrote:
> There is an alternative solution here; and that is to bring reviewed
> versions of them to the Portage tree or official games repository, and
> honor their contributions. That is a win-win situation for both of you.

I'm afraid that's too naive. :\

I have significant experience from contributors in several other
projects who aren't interested in higher quality standards than
their own. They will infallably find a way to continue their work
as they see fit, with the case in point being gamerlay.

Someone interested in maintaining higher standards will need to
maintain such higher standards on their own, experience shows that
zero percent of that effort is absorbed by those contributors who are
content with lower standards - they more or less explicitly state
that they do not want to learn how to attain higher quality.

Unless one has actually been in this position I think it may be
difficult to understand how extremely demotivating it is to keep
cleaning up after people who do not want to learn. It is neither
sustainable for a single person nor for a team.

If there's infrastructure to support it I'm strongly in favor of
letting everyone do what they like to do, a sort of live and let
live.

The question is why high quality would matter. If there is a use
case then I think it may be quite worthwhile to have an official,
high quality, games overlay being worked on. I wouldn't spend a
second on it personally, but that's just because I don't play games. :)


//Peter

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