On Thu, 2007-05-03 at 08:11 +0100, Roy Marples wrote:
> On Wed, 2 May 2007 22:00:05 +0100
> Ciaran McCreesh <[EMAIL PROTECTED]> wrote:
> > What, people deliberately breaking policy that directly leads to
> > breaking stable and not having any working ebuilds for a package in
> > the tree, and then refusing to do anything about it is nothing?
> > 
> > > the issue has been taken care of 
> > 
> > You have a conflict of interest in this one. What do other Council
> > members who aren't games team members think?
> > 
> > > [to the detriment of users]
> > 
> > How is not having broken packages committed straight to stable
> > detrimental to users?
> 
> I maintain and play a game called Eternal Lands. I'm a Council member,
> but not part of the games team/herd.
> 
> One of the problems games have with stable/unstable/testing/whatever
> keywords is that upstream changes things that in any other application
> just would not change. For example, the network protocol when talking
> to servers. EL is very version specific and when a new client is
> launched, around once every 6 months they change over right away. That
> means our users need the game right away.

ok, agreed, this is a valid point. so i would suggest, that maintainers
of games where this argument applies, come to special agreements with
the arch teams - or just file bugreports like this:

"
although games-foo/lord-of-bar-2.4.6 has just been bumped, i would like
to have it stable real soon, as upstream has changed the network
protocol. i have x86 and amd64 hardware available, and can confirm, that
the game works nice there; so, if no one objects, i'm gonna mark
lord-of-bar-2.4.6 stable on x86 and amd64 in two days. i would also like
to have a shiny sparc keyword, but have no hardware to test. so it would
be highly appreciated if someone from the sparc team can give the game a
try.
"

but committing straight to stable on arches where the package wasn't
even tested is an absolute no-do for me.  

> DISCLAIMER: I've not read the bug mentioned as I've lost the email
> with it's number so I may just be talking out of my ass.

no, in fact you are the first one that comes up with a valid argument,
why games sometimes should go to stable almost immediately. sad, but
true...

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