On Fri, 2007-05-04 at 08:53 -0700, Alec Warner wrote:
> I don't even see how this is a policy discussion at all as the policy is
> more or less clear to me; is it unclear for others?  This is an
> enforcement problem, no?

No.  It *was* an enforcement problem.  The problem has been resolved
already.  There's really no need for the Council to speak on this.
Keyword policy applies to everyone.  In the cases of certain games, such
as Eternal Lands (thanks Roy!), we can make exceptions simply because of
the necessity.  That being said, there's nothing stopping games (or any
maintainer) from filing a stabilization bug *immediately* after putting
a package in the tree.  I've done it on games a few times and I've seen
it done on things like portage when a necessary fix needed to go out as
quickly as possible.

The point of policy is *not* to impede progress.  It is supposed to be
to provide our users the best quality distribution.  If policy gets in
the way of progress without gain for our users, then the policy needs to
be revisited.

-- 
Chris Gianelloni
Release Engineering Strategic Lead
Alpha/AMD64/x86 Architecture Teams
Games Developer/Council Member/Foundation Trustee
Gentoo Foundation

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