Hi,

But this is awfully wrong. In the general case (value >> 2) & 0xff !=
(value >> 2) & 0x80

Take value to be 0x3ff for example. Then 0xff != 0x80 itself. This
leads to wrong result.

---
With best regards, Konstantin

On Tue, Jul 23, 2013 at 4:57 PM, David Given <d...@cowlark.com> wrote:
> Konstantin Vladimirov wrote:
> [...]
>> x = (y & ~(1 << 7)) | (((value >> 9) & 1) << 7);
> [...]
>> x = y & 4294967167 | (value >> 9) << 7 & 255; <--------- WAT?
>
>
>    ((value >> 9) & 1) << 7
> == ((value >> 9) << 7) & (1 << 7)
> == ((value >> 9) << 7) & 0x80
> == ((value >> 9) << 7) & 0xff
>
> ...I think.
>
> That last step is probably being done because anding with 0xff is really
> cheap on x86 (you just pick the appropriate subreg --- al instead of
> eax, for example).
>
> --
> ┌─── dg@cowlark.com ───── http://www.cowlark.com ─────
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> │ publication has been carefully for reliability." --- anonymous
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