[EMAIL PROTECTED] writes: > > Well, my point above was that -strict-aliasing is included in -O2 and > my code works fine at -O2. Only -O3 causes problems, so I didn't expect > -fno-strict-aliasing to make any difference.
That doesn't follow at all. -O3 exposes much more information to the compiler, so it can do more optimization. If the code is incorrect, -O3 is more likely to provike problems. Andrew.