Joseph pointed out "floating types should have their mode, not a poorly defined precision value" in the discussion[1], as he and Richi suggested, the existing macros {FLOAT,{,LONG_}DOUBLE}_TYPE_SIZE will be replaced with a hook mode_for_floating_type. To be prepared for that, this patch is to replace use of {FLOAT,{,LONG_}DOUBLE}_TYPE_SIZE in rust with TYPE_PRECISION of {float,{,long_}double}_type_node.
[1] https://gcc.gnu.org/pipermail/gcc-patches/2024-May/651209.html gcc/rust/ChangeLog: * rust-gcc.cc (float_type): Use TYPE_PRECISION of {float,double,long_double}_type_node to replace {FLOAT,DOUBLE,LONG_DOUBLE}_TYPE_SIZE. --- gcc/rust/rust-gcc.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/gcc/rust/rust-gcc.cc b/gcc/rust/rust-gcc.cc index f17e19a2dfc..38169c08985 100644 --- a/gcc/rust/rust-gcc.cc +++ b/gcc/rust/rust-gcc.cc @@ -411,11 +411,11 @@ tree float_type (int bits) { tree type; - if (bits == FLOAT_TYPE_SIZE) + if (bits == TYPE_PRECISION (float_type_node)) type = float_type_node; - else if (bits == DOUBLE_TYPE_SIZE) + else if (bits == TYPE_PRECISION (double_type_node)) type = double_type_node; - else if (bits == LONG_DOUBLE_TYPE_SIZE) + else if (bits == TYPE_PRECISION (long_double_type_node)) type = long_double_type_node; else { -- 2.43.0