Kewen Lin <li...@linux.ibm.com> writes:

> Joseph pointed out "floating types should have their mode,
> not a poorly defined precision value" in the discussion[1],
> as he and Richi suggested, the existing macros
> {FLOAT,{,LONG_}DOUBLE}_TYPE_SIZE will be replaced with a
> hook mode_for_floating_type.  To be prepared for that, this
> patch is to replace use of {FLOAT,{,LONG_}DOUBLE}_TYPE_SIZE
> in m2 with TYPE_PRECISION of {float,{,long_}double}_type_node.
>
> [1] https://gcc.gnu.org/pipermail/gcc-patches/2024-May/651209.html
>
> gcc/m2/ChangeLog:
>
>       * gm2-gcc/m2type.cc (build_m2_short_real_node): Use TYPE_PRECISION of
>       float_type_node to replace FLOAT_TYPE_SIZE.
>       (build_m2_real_node): Use TYPE_PRECISION of double_type_node to
>       replace DOUBLE_TYPE_SIZE.
>       (build_m2_long_real_node): Use TYPE_PRECISION of
>       long_double_type_node to replace LONG_DOUBLE_TYPE_SIZE.

> ---
>  gcc/m2/gm2-gcc/m2type.cc | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/gcc/m2/gm2-gcc/m2type.cc b/gcc/m2/gm2-gcc/m2type.cc
> index 571923c08ef..d52cbdf0b99 100644
> --- a/gcc/m2/gm2-gcc/m2type.cc
> +++ b/gcc/m2/gm2-gcc/m2type.cc
> @@ -1420,7 +1420,7 @@ build_m2_short_real_node (void)
>    /* Define `REAL'.  */
>  
>    c = make_node (REAL_TYPE);
> -  TYPE_PRECISION (c) = FLOAT_TYPE_SIZE;
> +  TYPE_PRECISION (c) = TYPE_PRECISION (float_type_node);
>    layout_type (c);
>    return c;
>  }
> @@ -1433,7 +1433,7 @@ build_m2_real_node (void)
>    /* Define `REAL'.  */
>  
>    c = make_node (REAL_TYPE);
> -  TYPE_PRECISION (c) = DOUBLE_TYPE_SIZE;
> +  TYPE_PRECISION (c) = TYPE_PRECISION (double_type_node);
>    layout_type (c);
>    return c;
>  }
> @@ -1447,7 +1447,7 @@ build_m2_long_real_node (void)
>    if (M2Options_GetIBMLongDouble ())
>      {
>        longreal = make_node (REAL_TYPE);
> -      TYPE_PRECISION (longreal) = LONG_DOUBLE_TYPE_SIZE;
> +      TYPE_PRECISION (longreal) = TYPE_PRECISION (long_double_type_node);
>      }
>    else if (M2Options_GetIEEELongDouble ())
>      longreal = float128_type_node;

all look good to me thanks,

regards,
Gaius

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