One thing I have noticed though, is that a lot of people playing audio games sort of expect! a game to be learnable the first time.

Back in the old atari 2600days, it was quite usualy to stick on a game like space invaders or berzerk and laast approximately five seconds, heck, even when i first played original marrio brothers, I was lucky to complete level 1-1. Admitedly, I was slightly worse at this than other people due to field of vision issues, which probably gave me a little more patience, however if you talk to any old school gamers they will say the same thing, back in the 1980's and even 90's, games had to be a lot harder.

While I know there are some people who can really try with a certain game but find it not their thing, or that it requires skills they simply do not have, ---- I am like that myself with grid based puzzles in audio, at the same time I do sometimes wonder how much effort certain people are willing to put into a game.

this isn't people's fault, again, reaction based games are very easy to understand and play, however at the same time if we do want! things to change, maybe this is an area people need to considder. Heck, it took me several hours to get to grips with lw, and even now I will admit I'm not particularly good at the game, but I know that to be my own lack of practice and spacial coordination, which, if I sat down with the game for a few days are things I could acquire, rather than explicitely the ault of David greenwood for designing an unplayable game.

Beware the grue!

Dark.

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