Hi Tom.
I'm sorry to hear about the various problems and bugs, and in fairness no coding or writing when ill is not possible, but at the same time part of the point of my message was to offer some encouragement, albeit some encouragement with a little tinge of frustration. At this point I don't really care which! game gets practically finished, but it'd be just great to see something done and dusted and out the door. I know a lot of behind the scenes work has been done on the genesis engine etc, and that you yourself are concerned about commitements to players, but at this point we're probably at a stage where any! released game would be a good hthing.

As regards atmosphere, well I agree that is another reason shades of doom is such a classic and grabbed my attention as the first audio game I played. not only did it give me access to the fps genre for the first time (a genre which I've never found visually playable), but it did it in a fantastic way that had complete creepiness, with great enemies and an engine, heck, even the first shades of doom sound when you start the game is pretty scary :D.

It's just that really awsoe design quality that makes you want to replay a game. It's even hard to defign since it is something some games just have and others do not. Terraformers for example I never found half as addictve as shades of doom, despite the very superior sfx music and environment, and while I have! replayed it, I've only ever done so once.

Beware the Grue!

Dark.

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