Hi Tom.

Well this is again why I'd like to see side scrollers introduced to audio gamers, since the amount of fun I've had with turrican, metroid, mega man and such games over the years is just staggering, and it's a shame that there are so many people who believe a 1D game like q9 is the be all and end all.

That being said, something full 3D would be good too, provided the nav system was there. Personally, what I found irritating in monkey business wasn't so much that the navigation system was lacking, but that it was simply imprecise. You'd hear something in front of you, walk forward and then walk straight past it, or be told something was to your right, turn right and then miss it. Shades, and the gma engine generally, ---- not to mention technoshock which was heavily based on it, uses a very precise system in it's audio to identify where objects are, so that if you turn so that something is centered in the sterrio field, you are! facing it, which to me is as much a contributing factor to shades success as it's various tools.

i might also add though that on this front, swamp is pretty awsome too, letting you explore very large maps with things appearing at random and even collection missions too.

Beware the grue!

Dark.

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