Dark, for a very long time it had gotten so bad that literally 100% of work on Swamp was only to keep up with the endless assault of hackers. Every now and then things would ease up, or I'd get some extra free time, and I would make a little actual progress toward the next set of features or bug fixes. In the past few weeks things have really turned around because I programmed an AI to take the reins and handle most of the security for me. It has freed up so much time that 2.9 is back in very active development.
I think the only reason I didn't consider Swamp "finished" a while back, is because I had publicly talked about several features I was going to add to the game, and I had not gotten those implemented yet. It's all part of the danger of making promises I suppose, haha! I do believe that version 2.9, or perhaps a following version 3.0 to clean up any missed 2.9 bugs will mark Swamp as being completed. I have other directions I want to go with games, and I've been tied to this one for far far too long! - Aprone --- On Fri, 3/22/13, dark <[email protected]> wrote: > From: dark <[email protected]> > Hi. > > Well in fairness there was! obsessive compulsive during the > BGT competition as well, which for a simple word game was > rather fun. > > I do remember that conversation Aprone, and the agreement > that a bigger project would be a good idea, and we've > certainly seen that in where Swamp has gone. My concern > however with swamp, is that over the past few updates I've > read about, it seems that as you said yourself, maintaining > the thing with security has become a full time job over and > above developing new features, since it does seem a while > since the last update. > > while I don't mind the time that has been spent on swamp, I > would be interested to know how much of the time that is > currently being spent on the game has been progressive > updates and new content, and how much has been simply > maintaining the server and security. In fairness I might be > totally on the wrong track here being as I haven't sat down > and read the swamp update log or that monster of an > audiogames.net topic. > > I just hope if you like the project is still being more than > maintained and hasn't just turned into a constant security > holding action. > > I would also like to know if there is something of a > featurelist or plan for where swamp is going to end up. > looking at it now, the game seems very complete, and while I > know campaigne scripting is being added, I would be > interested to know if that is a final goal. > > As you've said yourself previously Aprone, knowing when a > project is finished is a difficult matter, and something > like Swamp could! go on forever. this isn't to say I don't > appreciate the updates, the missions, the quests etc are > great (indeed in my own time playing there is much i've not > yet seen), however this sort of thing could! potentially go > on forever adding more and more maps, more missions, more > zombi types etc, and if the eventual plan is! to work on > different games, obviously there has to come a point where > swamp is pretty much finished, or when the community have > tools to add to the game themselves. > > Beware the grue! > > Drk. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
