I'd like to say a few things as well.
When it comes to the question of demos, it depends on the type of game.
I am here in Germany, and I know a few people who wanted to look at Monkey Business before you released the version 1.9 of it which included a playable demo. When I heard of it for the first time, I couldn't try it, at this point there was no playable demo of it. A few months later a friend showed me his game collection and there he had a few of the games you developed, but they were old versions from the time before Draconis Entertainment took over development of theese titles. There was a playable demo of Monkey Business, but it was really old and it was a permanent level limited demo, which meant, that it could not be registered or somehow exploited or cracked.
That was just one example.

Games like Silver Dollar might not need a Windows demo, if you can hear a good recording or trailer, because it is comparatively simple to understand regardless of which operating system you use.


The Pinball games however are another story alltogether.
Sure, explaining or demonstrating how Pinball is played in general via trailers or written instructions is one thing. But since each table in your Pinball games is actually like a different game alltogether, I am not sure if it is good to go without a demo. I am not a owner of theese games, but I'd like to know which tables the players really like and which ones they don't.

I'd also like to know how things are supposed to go in the future.
Mac users can use the app store to get your titles.
Regardless of the demo question I'd like to know how buying, optaining and registering your games is supposed to be done once you are ready for Windows releases.

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