Hi Willem, I don't know. I've got a couple of things in mind to try, and fixing input will be my top priority this week. Sooner or later I should be able to nail down the problem and fix it. Obviously this all worked in the other game engine well enough so it should be a matter of basically copying the same concept over to the C++ engine.
On 4/12/10, Willem <[email protected]> wrote: > Hi Thomas. > Ok what about having the keypress activate the menu item and while the > key is down it shouldn't allow any more cycling? Either that or a > time-delay of say 1/10 second between allowed keypresses. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
