I like the menus as they are now -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Hayden Presley Sent: Monday, April 12, 2010 7:45 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mota Beta 11 impressions
Hi Thomas, Obviously there is no way to tell for sure, but can you give us an estimate as to MOTA's release date? Best Regards, Hayden -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Damien Pendleton Sent: Monday, April 12, 2010 5:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Thomas, I know in BGT there are two functions - key_pressed and key_down. That suggests to me that there is a way to check whether a given key has just at that moment been pressed, or is being held down. I'm not sure whether this is a manual check or whether this is built into DirectInput, but I know that the equivalent of key_pressed will come in handy for the menus and jump problem. Regards, Damien. ----- Original Message ----- From: "Thomas Ward" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, April 12, 2010 11:32 PM Subject: Re: [Audyssey] Mota Beta 11 impressions > Hi Damien, > As for panning it actually isn't using a pan control but FMOD'S 3d > audio processing which is why it sounds a little strange right now. > This is an issue I plan to be working on in beta 12 when i rewrite the > sound core using XAudio2. FMOD happens to be something I introduced > into the engine back when I was thinking about going cross-platform > and didn't want to take several days or a couple of extra weeks to > rewrite the sound core and test it. So it is on the todo list to fix. > As for walking through doors the reason Angela pauses is she has to > wait for the door to completely slide open before stepping through. > This was actually a bug fix for beta 10 where she could run through > the door before it fully opened. I could put it back that way if > people want, but that's why that is happening. > As for menu keys as I explained earlier there isn't a happy medium > here. If I put the delay in the menus don't jump around like a flea on > a frying pan. If I take that out and don't wait for you to release the > key the menus skip items and you might hit down arrow on new game and > end up on exit program. That's worse than the delay in my book. > As for jumping I've noticed if you hold the keys down for very long > she will sort of leap frog with several jumps in a row. I guess I've > gotten use to not holding them down long so she only does a single > jump. Practice with it some and see if you really need me to prevent > her from doing that. > > Cheers! > > > On 4/12/10, Damien Pendleton <[email protected]> wrote: >> Hi Thomas, >> Seems like you have put a lot of work into this new engine. >> However, I am afraid to still bring some bugs to your attention: >> >> 1. Panning. >> When you are walking towards an object, the sound doesn't pan until you >> are >> directly centre. Same when you walk away, it goes straight to the left, >> so >> you never know just how close or far away the object is. >> >> 2. Keyboard response >> It seems like the menus are very slow to respond when pressing keys, and >> also it is slow going when you try to walk through a door. >> >> 3. Jumping >> If you hold down your jump combination it keeps simulating a jump. >> >> Thanks. >> Regards, >> Damien. >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
