Hi Hayden, Hard to say at this point. I'm working with a completely new engine that hasn't been fully debugged and field tested, and I never know how long debugging something like that will take. Plus on top of that I've got to add about 10 more levels, update the sound core, and I eventually want to get joystick/mouse support in the new engine. That's probably six months of work right there. So I'd say 1.0 won't be realistically ready until early fall. Although, it could come a little sooner or a little later depending on scheduling, bugs, etc.
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