Hi Kevin, No doubt about it writing a tool like BGT is a major undertaking for one or two people. I spent three/four months converting my game creation toolkit, Genesis 3D, from C# .NET to C++ and in many ways it still isn't finished. The only reason I was able to do it that quickly is because C# is similar to C++ and I only had to make modifications to the code and not rewrite everything from absolute scratch. That saved me time as well as I didn't have to do as much debugging and testing as I might have. When I wrote the engine from scratch in C# it took me two years to get it to where it was with Mysteries of the Ancients beta 10. That's a lot of time and work worth saving if you can cut a corner do it. Had BGT been out before I started Genesis I may very well have purchased it for USA Games just because of its features. $800 is a lot, but not compared to what I would be earning releasing games every few months.
On 4/9/10, Kevin Weispfennig <[email protected]> wrote: > Hi, > > Yes, indeed. I didn't say that is is, over priced, I only said that I don't > have enough money, and personally I fully agree with the $800 Price, > because if you looked down the list that thom gave us... OH my! 20 > Thousand dollars for the Playstation SDK! But then again the big big > companies like Rockstar games, or Midway, they can afford it because they > make loats and loats of more money than they had to pay. We audio games > developers are mostly 1-programmer-companies, which makes that even > harder. And I think, but this is my personal opinion, that $800 is a > really good price for a game creation toolkit, even sound encryption, > which if phillip makes it like in q9, won't be as easy to hack. Also, > sapi support... Well, in C++ or even in VB6 you have to creat com > objects. But right out of the box, wichout even having to initialize... > Also, let's think for a second how long he programs or sits in front of > his Computer, to make something FOR US. I mean that is just... Well, > yeah. It is awesome. And i bed it is not that easy, because if the code > gets bigger and bigger and you need to change stuff around it is, quiet > hard to find what you are looking for sometimes. I mean if you over > comment then it is not that hard, but it takes far more time. With that > all in Mind I will send this mail. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
