Hi phillip, Yes I saw that that is was not mentioned directly to me, I just wanted to tell ya'll my mind. *smiles*
Regards, Kevin ----- Original Message ----- From: "Philip Bennefall" <[email protected]> To: "Gamers Discussion list" <[email protected]> Date: Fri, 9 Apr 2010 12:05:59 +0200 Subject: Re: [Audyssey] news Request > Hi Kevin, > > Thomas's post was not directed to you; it was a reply to another poster who > thinks that 800 dollars is "something from hell", to quote. Grin. Thomas > made a very good summary of the benefits of the BGT engine and of the costs > involved in doing it from scratch, which is what I was responding to. > > When I set the pro price, I considered the fact that people would actually > be making commercial games with the engine and so would in all certainty > make back that investment on their sales. That is of course assuming that > they were able to create good games, but one can use the demo and the lite > version to be sure that the tool is what one is looking for. The lite one > will only be 65 US dollars and will allow the creation and unlimited > distribution of freeware, non-commercial games. > > Kind regards, > > Philip Bennefall > ----- Original Message ----- > From: "Kevin Weispfennig" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, April 09, 2010 11:15 AM > Subject: Re: [Audyssey] news Request > > > > Hi, > > > > Yes, indeed. I didn't say that is is, over priced, I only said that I > > don't > > have enough money, and personally I fully agree with the $800 Price, > > because if you looked down the list that thom gave us... OH my! 20 > > Thousand dollars for the Playstation SDK! But then again the big big > > companies like Rockstar games, or Midway, they can afford it because they > > make loats and loats of more money than they had to pay. We audio games > > developers are mostly 1-programmer-companies, which makes that even > > harder. And I think, but this is my personal opinion, that $800 is a > > really good price for a game creation toolkit, even sound encryption, > > which if phillip makes it like in q9, won't be as easy to hack. Also, > > sapi support... Well, in C++ or even in VB6 you have to creat com > > objects. But right out of the box, wichout even having to initialize... > > Also, let's think for a second how long he programs or sits in front of > > his Computer, to make something FOR US. I mean that is just... Well, > > yeah. It is awesome. And i bed it is not that easy, because if the code > > gets bigger and bigger and you need to change stuff around it is, quiet > > hard to find what you are looking for sometimes. I mean if you over > > comment then it is not that hard, but it takes far more time. With that > > all in Mind I will send this mail. > > > > ----- Original Message ----- > > From: "Philip Bennefall" <[email protected]> > > To: "Gamers Discussion list" <[email protected]> > > Date: Fri, 9 Apr 2010 01:52:05 +0200 > > Subject: Re: [Audyssey] news Request > > > >> Hi Thomas, > >> > >> Thank you for this long and thorough explanation. I get this question all > >> the time, as a matter of fact. What one is paying for is not the > > scripting, > >> because as Tom says there are already plenty of scripting engines out > > there. > >> The scripting is merely one of many parts forming the chain that makes > > it, > >> in my humble opinion, at least 10 times easier to develop an audio game > > than > >> it would in C++. The statement that if one can learn BGT one can directly > >> learn C++ as well is not true. The syntax, sure, but a language is so > > much > >> more than its syntax. C++ itself has none of the advantages that BGT > > offers, > >> and if you need to acquire these you'll be talking an even higher price > > tag > >> and with more work on the part of the programmer as well. And for those > > who > >> want to make free games, the lite version is considerably cheaper. > >> > >> Kind regards, > >> > >> Philip Bennefall > >> ----- Original Message ----- > >> From: "Thomas Ward" <[email protected]> > >> To: "Gamers Discussion list" <[email protected]> > >> Sent: Thursday, April 08, 2010 11:37 PM > >> Subject: Re: [Audyssey] news Request > >> > >> > >> > Hello Tom, > >> > Actually, $800 is a pretty fair price for a tool like BGT Pro. I think > >> > your opinion that it is over priced is do to the fact you haven't had > >> > any experience as a professional software developer. I can tell you > >> > for a fact that similar tools in the programming market would cost far > >> > more in comparison. Especially, if you begin adding up the cost for > >> > various software products. Here is some things to look at. > >> > > >> > > >> > FMOD Ex (Shareware License) $100.00 > >> > FMOD Ex (Casual License) $3,000.00 > >> > FMOD Ex (Commercial License) $6,000.00 > >> > Play Station SDK $20,000.00 > >> > Visual Studio Standard $299.00 > >> > Visual Studio Professional (without MSDN) $569 > >> > Visual Studio Professional (with MSDN) $1,299.00 > >> > Visual Studio Premium (with MSDN) $2,499.00 > >> > > >> > Just that alone can run you into thousands of dollars, and we haven't > >> > even began talking about sounds, music, and voice acting yet. Plus the > >> > fact BGT is or will be a fully qualified game engine complete with > >> > scripting, sound encryption, Sapi support, etc out of the box. If you > >> > use Visual Studio and say FMOD Ex you are going to pay more and still > >> > have to write a bunch of that stuff from scratch anyway. Plus if you > >> > want to support a special game console like Play Station Sony charges > >> > a wopping $20,000 to license their tools and libraries. So $800 isn't > >> > a bad price realistically speaking. > >> > If you are comercially selling your games you will earn back that $800 > >> > pretty quickly. MOTA grosed more than that during preordering, and > >> > I'm sure the final release will even earn more. > >> > > >> > On 4/8/10, lirin <[email protected]> wrote: > >> >> BTW, how many will be cost BGT? i don't know it is true or not, but > >> >> i've hear something about 800$. > >> >> > >> >> When i am thinkinh about this price, i am trying to get a question for > >> >> my ansfer. > >> >> > >> >> Firstly, 800$ is a dramatically price from a nightmare, i mean pro > >> >> version of BGT. > >> >> > >> >> Why we must paying for something like that? Okay, we can only paying > > for > >> >> a examples, but for nothing more. > >> >> > >> >> If i can learn BGT, i can learn a C++ language too, so, where is a > >> >> target to get it? > >> >> > >> >> Sorry for of topic anyway. > >> >> > >> >> On the marked we have tools like that, maybe not for games, but we > > have, > >> >> autohotkey, autoit, etc etc, and we have it for free. > >> >> > >> >> > >> >> Maybe i am not a programmer, and don't know it very well, but for me > >> >> it's something from hell, with full of respect. > >> >> > >> >> > >> >> Tom > >> >> > >> >> --- > >> >> Gamers mailing list __ [email protected] > >> >> If you want to leave the list, send E-mail to > >> >> [email protected]. > >> >> You can make changes or update your subscription via the web, at > >> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> >> All messages are archived and can be searched and read at > >> >> http://www.mail-archive.com/[email protected]. > >> >> If you have any questions or concerns regarding the management of the > >> >> list, > >> >> please send E-mail to [email protected]. > >> >> > >> > > >> > --- > >> > Gamers mailing list __ [email protected] > >> > If you want to leave the list, send E-mail to > >> > [email protected]. > >> > You can make changes or update your subscription via the web, at > >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> > All messages are archived and can be searched and read at > >> > http://www.mail-archive.com/[email protected]. > >> > If you have any questions or concerns regarding the management of the > >> > list, > >> > please send E-mail to [email protected]. > >> > >> > >> --- > >> Gamers mailing list __ [email protected] > >> If you want to leave the list, send E-mail to > > [email protected]. > >> You can make changes or update your subscription via the web, at > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and read at > >> http://www.mail-archive.com/[email protected]. > >> If you have any questions or concerns regarding the management of the > > list, > >> please send E-mail to [email protected]. > >> > > > > --- > > Gamers mailing list __ [email protected] > > If you want to leave the list, send E-mail to > > [email protected]. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[email protected]. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
