Well, doing graphics with autoit. Neh! It will fail bad bad badly! ----- Original Message ----- From: Muhammed Deniz <[email protected]> To: "Gamers Discussion list" <[email protected]> Date: Fri, 9 Apr 2010 10:37:57 +0100 Subject: Re: [Audyssey] news Request
> Really, i'm planning to right my city attack game in auto it or Bgt. But you > see the thing with Bgt is that it could right more complex stuff and other > tidbits. Now when I create this City attack game and give it out to the > public, I don't want to here make this a demo as its gonna be a test and the > actual city attack game would come out. But still, i'm not sure if I shall > do it. The only problem is that I need good sounds and the like. Though one > thing that I don't like about the bgt is that their no graphics, which means > that sited people won'te play this game. Ok, maybe Ann walker and Jason > Allen would play it, but i'm discussing the ones on the gamefax foroms. So > if I do this, maybe after that for the graphics i'll port it to auto it and > do out the graphics. Maybe my sister would do the drawings. > My audio games for the blind group. > Discussions off topic are welcome in the holidays. Talking about games is > welcome, talking about computer problems is welcome when their are know > holidays but that's only in easter holidays or know holidays. If you want to > joyn, just send a blank email to. > [email protected] > With the subject subscribe in the subject line. > Contact infermation. > email: > [email protected] > msn: > [email protected] > Skype: > muhammed.deniz > Klango username. > muhammed > ----- Original Message ----- > From: "Thomas Ward" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, April 09, 2010 3:45 AM > Subject: Re: [Audyssey] news Request > > > > Hi, > > Definitely. I think people completely forget the fact BGT has a lot of > > the hard work done. If a developer has to write something like PB > > Streamway, for example, that's going to take time. DirectSound 8 is > > ok, but it has none of the features of Streamway like the support for > > compressed file types, sound encryption, and doesn't even have a way > > to load PCm wav files without you creating a wrapper class for that > > purpose. So right there the audio support in BGT is first rate, and > > better than DirectSound by itself. > > Another thing that most new BGT users probably don't understand is how > > much easier using it is compared to using C/C++ directly. For one > > thing you don't have to mess with pointers which are always something > > of a pain. Every pointer you asign you have to remember somewhere in > > your program to release/destroy it to free up that block of memory. > > Most people hear probably have no idea whatI'm talking about, but the > > lack of having to deal with pointers is a very good thing for new > > programmers. > > Also BGT seams to handle strings without worrying about unicode vs > > ascii code. that's a good thing, because a C++ application written for > > Windows generally gets pretty picky about string types. To pas an > > unicode string to a string constant you have to do something like > > LPWSTR strText = L"Hello world!"; > > which cconverts the words "Hello world" to unicode and stores it in > > the string constant strText. We don't have to worry too much about > > that in BGT which makes it much less confusing. > > Bottom line, some of these people really have no idea what they are > > talking about here. BGT is simple and easy to use which is worth its > > wait in gold right there. The builtin features and simplicity of the > > scripting language makes it a great tool to use for game development > > if you don't have the years of experience as a software developer that > > someone like me has. > > Then, as I pointed out before professional tools cost money. Visual > > Studio itself isn't cheep. Oh, there is the Express version, which is > > free, but it is also a very stripped down version lacking most of the > > features and tools you get with Visual Studio Pro. One of these > > additional tools you don't get with Express is Microsoft Advance Setup > > Installer which is really the best installation system for Windows. > > There is Dotfuscator which helps a developer protect his/her .NET > > applications from reverse engineering. On and on we can go. So if you > > want to develope a game right and have all the pro tools you are going > > to pay some serious big bucks for the tools, and still have to write > > your own game engine from scratch. It isn't worth it for someone who > > doesn't have that stuff to begin with. > > > > Cheers! > > > > --- > > Gamers mailing list __ [email protected] > > If you want to leave the list, send E-mail to > > [email protected]. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[email protected]. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
