but why would the opportunity be lost? You do know thomas isn't the only
audiogame developer. Any other dev could create a sidescroller. I'd be happy
either way thomas wishes to go. I think it's about time he got a say in this
and actually create something he'll enjoy. I was one of those who preordered
Montezuma, and I'd be appreciative with a rock-tossing game if that's what
thomas wished to make. He's certainly been through enough already. you guys
gotta realize that everyone makes mistakes. Thomas made a huge mistake
accepting responsibility for Montezuma. he knows it and we all know it. so
just let the man do what he wants with the game and be happy with the
results.
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, October 28, 2009 6:35 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
As I said in my post to Tom Bryan, ---- I stil fail to see the connection
betwene complex features and ditching the side scrolling genre.
personally, ---- whild i'd enjoy an fps game as much as anyone, --- I'd be
sorry to see this oppertunity lost.
Beware the grue!
dark.
----- Original Message -----
From: "Bryan Peterson" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, October 28, 2009 9:29 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
Personally, while I do like the idea of more side scrollers in the AG
market I like the direction MOTA has taken so far. If keeping that means
converting it to an FPS I personally would say go for that. The way I see
it it's everybody's fault for requesting all these non-80s feature
additions so they should have to live with the consequences. Someone else
can develop their classic 80s style side scroller at a later time since I
daresay you've become more than a little burnt out on the genre yourself.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: <[email protected]>
Sent: Wednesday, October 28, 2009 4:03 PM
Subject: [Audyssey] MOTA Side-Scroller vs FPS
Hi everyone,
This has been something I've wanted to say for quite a while now, and I
think now is the time I need to say it. To get this out of the way as
your opinions, responses, etc will completely determine the future of
the game from here on out. This is extremely important, and I hope all
of you take this message very seriously. I hope you think about your
responses very carefully before responding as your input is very
important to me right now.
As most of you know James North was planning on releasing a remake of
the classic side-scroller "Montezuma's Revenge." He took several orders
for that game in December of 2004, but do to a variety of personal
issues he was unable to complete the game within the time specified.
Eventually, I took over development of the game in early 2006, and I
decided to rewrite the game in C# .NET. I was nearly finished with the
game in January of 2008, had already taken orders for the game myself,
when I was contacted privately regarding the game's copyright
infringement. As neither James or I had legally applied for permission
to make a modern remake of the game I was officially ordered to cease
and desist all development of the game. Rather than fight the cease and
desist order I complied, and began my own side-scroller called Mysteries
of the Ancients. It was initially intended to be a classic
side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario
Brothers, and similar games.
The thing to keep in mind here is that those games lacked many of the
features modern FPS games have today. There was no such thing as
randomly placed items and monsters, you couldn't save your game and pick
up where you left off later, when you punched an enemy you didn't miss
unless you were too far away, etc. The main object of the game was to
beat the game and earn the highest score possible. For some of you
younger gamers it would be quite primitive compared to the Play Station
and XBox games you are use too. It was a completely different generation
of gaming.
I realized back then that many of you may not be happy with a 1980's
type of side-scroller. I asked many of you if you would be happy with a
more modern FPS game instead. The answer i got back was a resounding
"no!" A couple of you wrote me very passionate letters about how much
you would like to be able to play a classic side-scroller like those
that were out in the 1980's that you were never able to play. So I set
out to do just that.
However, what I had feared all along began to come true. Many of you
began making requests that were completely contrary to the type of game
that was being developed. You asked for random items and monsters. After
some debate I decided to add that feature, and removed the scoring
feature since it was no longer needed. Those of you who wanted the
feature were happy to get it, but those who didn't began asking me for a
way to turn it off. They wanted a classic side-scroller, and asked me to
stop adding features like that. Since it was too much work to have it
both ways I had to decide to leave the random items and monsters in
since most of the people liked it that way.
The thing is the suggestions and requests didn't stop there. Over the
passed year I've been consistently asked to add features like you would
typically find on more modern FPS type games. It isn't so much I am a
posed to adding these kinds of features, but it is inconsistent with an
80's type side-scroller. As the game currently is it is neither a
classic side-scroller, and it isn't a fully modern FPS game either. For
that reason some people, including myself, are unhappy with the way the
game is turning out. I would much prefer either a straight out classic
side-scroller or a modern FPS game. At this point the game is neither
one, and is a bit of a mix of both styles. That might not be bad, but
over the passed few months I've grown to completely hate the game
because it isn't the game I wanted to create. It is nothing like it.
So here is the question. Do you guys want me to go back and make this
game as a classic side-scroller, as was intended initially, without
randomized monsters and items, no save game features, no modern FPS
influences of any kind, or would you rather I just completely ditch the
entire classic side-scroller idea and create an actual modern FPS game
with all the requests, suggestions, and modern features you
want?Personally, as many of you consistently request more and more
modern features from mainstream games you play I think the majority of
you would be much happier with a straight out FPS type game. After all,
that's what the Genesis Engine was initially designed for and it
wouldn't take too long to convert the game over to an FPS type game.
What do all of you Mysteries of the Ancients players think?
Before I go let me just say this. I would like to get an actual
decision, a real answer, from this group regarding this question. I
don't want any of the messages that say "finish the side-scroller this
year and then let's do an FPS game next year." I also don't want the
type of answer that says, "how about adding an option to the settings
menu to turn this or that off." I'll say here and now my answer is an
infatic "no!"
I hate to sound this way, but I am sick and tired of the stress and
frustration of having to deal with requests, suggestions, etc that drag
me in two completely different directions. If you guys want a totally
modern FPS game just say so, and I'll do it that way. If you guys want a
classic side-scroller I'll do that instead. What I will not continue to
do is make a game based on a classic side-scroller, and get request
after request for more FPS type features that improves/ruins the game
depending on your point of view. It is time you guys decide what exactly
you want this game to be, and stop telling me to write two completely
different types of games. Is it a side-scroller or an FPS game? Is it to
be a classic type of game or a modern type of game?
Sincerely frustrated:
Thomas Ward
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