well you could always make the simple scroler for those that asked for one I don't mind waiting another 4 years for my fps game. At 12:54 p.m. 29/10/2009, you wrote: >Hi Peter and all, >I understand your problem/frustration with FPS style games. There are a lot of >blind gamers that have no sense of direction when it comes to accessible FPS >games. Though, there aren't that many truly accessible FPS games other than >Sarah, Monkey Business, Shades of Doom, and a couple of others. >However, most of the features you and others like about Mysteries of the >Ancients like random monsters, random items, the ability to save games, etc >aren't side-scroller features. Those kinds of features were introduced when >the FPS games like Doom, Quake, Jedi Knight, Tomb Raider, etc started coming >out for the sighted market. Before that most games were simple arcade games. >So what I am asking you and is others is not for Mysteries of the Ancients as >it is now, but to be written as it was intended to be. That is designed like a >1980's style side-scroller without all of the modern influences, or to design >it like a modern FPS game similar to Tomb Raider and other more modern games. >I am not sure if you were one of the people who preordered the game or not, >but it might be helpful to see things from my perspective for a moment. >When James North and I took preorders for Montezuma's Revenge it was with the >understanding we would create and sell a classic side-scroller. Now, I have >many people who want to hold me to that plan. However, there is this other >group who demand modern features like the ability to save the game, randomize >everything, include a targeting beep, whatever. As a result Mysteries of the >Ancients is becoming more and more like an FPS game, and less and less like >the game I actually sold to my original customers. So neither side is really >getting what they wanted, and many of the customers feel they aren't getting >what they paid for. So as a developer do i take out all the modern features, >make it like the game I was going to sell, or do I just make something totally >modern and different? >As you can see it is a very big problem. The stress from this game is >beginning to drive me crazy, because I don't really know which side to listen >to. It is not a simple decision for me. > >peter Mahach wrote: >>hi thomas, >>here is my point of view. >>I have enough of fps games. with little to no navigation skill I mostly bump >>into walls, walk in circles... and get frustrated. I'm a big fan of side >>scrollers as that's something I can play... and I enjoyed mota how it is now. >>I'd not want to see another stupid game that I'll suck at... please, no! no >>wall bumping, no compass... please leave it as it is! > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected].
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