to be honest tom at first I loathed the side scroler idea mainly because of not winning in pipe2 and superliam. Now though I like it. I also like the modernised mixed element never really liked the standard side scroler, if you can have it the way it is now fine. If I was pushed into a decition I'd say fps style. At 11:03 a.m. 29/10/2009, you wrote: >Hi everyone, >This has been something I've wanted to say for quite a while now, and I think >now is the time I need to say it. To get this out of the way as your opinions, >responses, etc will completely determine the future of the game from here on >out. This is extremely important, and I hope all of you take this message very >seriously. I hope you think about your responses very carefully before >responding as your input is very important to me right now. >As most of you know James North was planning on releasing a remake of the >classic side-scroller "Montezuma's Revenge." He took several orders for that >game in December of 2004, but do to a variety of personal issues he was unable >to complete the game within the time specified. Eventually, I took over >development of the game in early 2006, and I decided to rewrite the game in C# >.NET. I was nearly finished with the game in January of 2008, had already >taken orders for the game myself, >when I was contacted privately regarding the game's copyright infringement. As >neither James or I had legally applied for permission to make a modern remake >of the game I was officially ordered to cease and desist all development of >the game. Rather than fight the cease and desist order I complied, and began >my own side-scroller called Mysteries of the Ancients. It was initially >intended to be a classic side-scroller along the lines of Pitfall, Montezuma's >Revenge, Mario Brothers, and similar games. >The thing to keep in mind here is that those games lacked many of the features >modern FPS games have today. There was no such thing as randomly placed items >and monsters, you couldn't save your game and pick up where you left off >later, when you punched an enemy you didn't miss unless you were too far away, >etc. The main object of the game was to beat the game and earn the highest >score possible. For some of you younger gamers it would be quite primitive >compared to the Play Station and XBox games you are use too. It was a >completely different generation of gaming. >I realized back then that many of you may not be happy with a 1980's type of >side-scroller. I asked many of you if you would be happy with a more modern >FPS game instead. The answer i got back was a resounding "no!" A couple of you >wrote me very passionate letters about how much you would like to be able to >play a classic side-scroller like those that were out in the 1980's that you >were never able to play. So I set out to do just that. >However, what I had feared all along began to come true. Many of you began >making requests that were completely contrary to the type of game that was >being developed. You asked for random items and monsters. After some debate I >decided to add that feature, and removed the scoring feature since it was no >longer needed. Those of you who wanted the feature were happy to get it, but >those who didn't began asking me for a way to turn it off. They wanted a >classic side-scroller, and asked me to stop adding features like that. Since >it was too much work to have it both ways I had to decide to leave the random >items and monsters in since most of the people liked it that way. >The thing is the suggestions and requests didn't stop there. Over the passed >year I've been consistently asked to add features like you would typically >find on more modern FPS type games. It isn't so much I am a posed to adding >these kinds of features, but it is inconsistent with an 80's type >side-scroller. As the game currently is it is neither a classic side-scroller, >and it isn't a fully modern FPS game either. For that reason some people, >including myself, are unhappy with the way the game is turning out. I would >much prefer either a straight out classic side-scroller or a modern FPS game. >At this point the game is neither one, and is a bit of a mix of both styles. >That might not be bad, but over the passed few months I've grown to completely >hate the game because it isn't the game I wanted to create. It is nothing like >it. >So here is the question. Do you guys want me to go back and make this game as >a classic side-scroller, as was intended initially, without randomized >monsters and items, no save game features, no modern FPS influences of any >kind, or would you rather I just completely ditch the entire classic >side-scroller idea and create an actual modern FPS game with all the requests, >suggestions, and modern features you want?Personally, as many of you >consistently request more and more modern features from mainstream games you >play I think the majority of you would be much happier with a straight out FPS >type game. After all, that's what the Genesis Engine was initially designed >for and it wouldn't take too long to convert the game over to an FPS type >game. What do all of you Mysteries of the Ancients players think? >Before I go let me just say this. I would like to get an actual decision, a >real answer, from this group regarding this question. I don't want any of the >messages that say "finish the side-scroller this year and then let's do an FPS >game next year." I also don't want the type of answer that says, "how about >adding an option to the settings menu to turn this or that off." I'll say here >and now my answer is an infatic "no!" >I hate to sound this way, but I am sick and tired of the stress and >frustration of having to deal with requests, suggestions, etc that drag me in >two completely different directions. If you guys want a totally modern FPS >game just say so, and I'll do it that way. If you guys want a classic >side-scroller I'll do that instead. What I will not continue to do is make a >game based on a classic side-scroller, and get request after request for more >FPS type features that improves/ruins the game depending on your point of >view. It is time you guys decide what exactly you want this game to be, and >stop telling me to write two completely different types of games. Is it a >side-scroller or an FPS game? Is it to be a classic type of game or a modern >type of game? > >Sincerely frustrated: >Thomas Ward > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected].
--- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
