I wish there was a star trek mod for quake if we have jedi. something like phasers, or a warp core that works like a bomb. you set it and after some time ka boom! lol. too bad I can't program I would certainly attempt it for I got a lot of ideas.
On 6/9/09, shaun everiss <[email protected]> wrote: > well I got my version for 25 bucks from idsoftware but I don't know if thats > soled anymore. > At 04:28 a.m. 10/06/2009, you wrote: >> Hi Nick, all the info you need is at the site. I'd really prefer >>people go and have a read there, as you'll find out everything you >>need to know to get started playing. <smile> >> >> AQ is self-contained to a degree, so you'll find a complete >>downloadable package on the site. >> >> I.E. the package itself will download the shareware version of >>Quake which will allow you to play the first episode of the game along >>with unlimited deathmatch, both online and off. >> >> As for you locating a version yourself, that may be a bit of a >>trick, as Quake 1 is over 12 years old at this point! lol! You can >>sure try though!… >> >> Quake 1, as you may know, is open source at this point, and the >>engine itself, or some variety thereof, is used in many other >>mainstream games even today. this is partially why Quake 1 was chosen >>for the AGRIP proof-of-concept. >> >> It's certainly possible to implement this kind of technology into >>other games but for now, the version of Quake currently supported is >>1. -or more aptly, 1.06. >> >> HOpe this answers your question, and please do go up and visit the >>site if you would. There's a lot there you might find interesting… >> >> Have a great day and chat witcha soon!… >> >>Smiles, >> >>Cara :) >>--- >>Follow me on Twitter! >> >>https://twitter.com/ModelCara >> >>View my Online Portfolio at: >>http://www.onemodelplace.com/CaraQuinn >> >>On Jun 9, 2009, at 7:38 AM, Nick Helms wrote: >> >>What version of quake do I need to run audio quake? >> >> >> >>On 6/9/09, Cara Quinn <[email protected]> wrote: >>> Hey Dark, Constantine, and Nick! >>> >>> >>> there isn't currently a podcast or such for the game, however that >>>is something I've thought about for quite some time, so we'll see… >>> >>> Thanks Dark, for the offer of posting details to AudioGames.net. >>>I'll be sure to take you up on that… >>> >>> Now, as for where to find out more info and / or download any / all >>>of the AGRIP software, visit: >>> >>>http://agrip.org.uk >>> >>> You should find out all the info you would want to know on the >>>project / Audio Quake there… >>> >>> We may possibly see some reorganization of the stats servers and >>>wiki and such, but no worries, as I'll definitely keep you all posted >>>if / when that is the case… >>> >>> Have a great day / evening and happy gaming!… >>> >>>Smiles, >>> >>>Cara :) >>> >>>--- >>>Follow me on Twitter! >>> >>>https://twitter.com/ModelCara >>> >>>View my Online Portfolio at: >>>http://www.onemodelplace.com/CaraQuinn >>> >>>On Jun 8, 2009, at 8:17 AM, dark wrote: >>> >>>Good news Cara, >>> >>>And best of luck to you with the project. please report any >>>interesting developements, to either myself or Cx2, and we'll be glad >>>to advertise and make information available on audiogames.net. >>> >>>Hope it goes well, ---- personally, I'd really love to see more levels >>>with monsters and such introduced to the game, ---- but there you go. >>> >>>Beware the grue! >>> >>>Dark. >>>----- Original Message ----- From: "Cara Quinn" >>><[email protected] >>>To: "Gamers Discussion list" <[email protected]> >>>Sent: Monday, June 08, 2009 7:26 AM >>>Subject: [Audyssey] AGRIP project future >>> >>> >>> Hello All, it's been a while once again since I've been involved >>>with the list. >>> >>> In light of Matthew's recent posting (yesterday) concerning the >>>AGRIP project, I wanted to let you all know that I'll officially be >>>taking charge of the project so as to actively keep it alive. >>> >>> The AGRIP direction / goals have always meant a lot to me, as well >>>as the Audio quake proof of concept itself, as many of you know… >>> >>> I feel it will definitely take me a while to become comfortable >>>heading up the project, as Matthew and Sebby's commitment / >>>determination / efforts have been, in my opinion, quite honestly >>>immense. >>> >>> They've made a terrific contribution to the accessible gaming world >>>and have continued to support that work over several years. So for >>>myself, even having some experience developing for the project, I feel >>>it may take me just a bit of time to completely acclimate as it were… >>> >>> I'm saying all this to let you know that while I'm more than happy >>>to field any questions / comments regarding the project / Audio quake, >>>I'd ask for your patience / understanding during this settling in >>>period, if you would… <smile> >>> >>> If all goes well, I hope to revitalize the project a bit, and once >>>again, bring it a bit more foremost into the active gaming community. >>> >>> I, like Matthew and Sebby, do have a busy life / various other >>>commitments, but I'll also do my best to continue what they started. >>> >>> <smile> So hopefully you'll be hearing more about Audio quake / >>>AGRIP in future!… >>> >>> thanks for taking time to read this, and hope yer' all having an >>>awesome day / evening, wherever you may be!… >>> >>>Smiles, >>> >>>Cara :) >>>--- >>>Follow me on Twitter! >>> >>>https://twitter.com/ModelCara >>> >>>View my Online Portfolio at: >>>http://www.onemodelplace.com/CaraQuinn >>> >>> >>>--- >>>Gamers mailing list __ [email protected] >>>If you want to leave the list, send E-mail to >>>[email protected] >>>. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[email protected]. >>>If you have any questions or concerns regarding the management of the >>>list, >>>please send E-mail to [email protected]. >>> >>>--- >>>Gamers mailing list __ [email protected] >>>If you want to leave the list, send E-mail to >>>[email protected] >>>. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[email protected]. >>>If you have any questions or concerns regarding the management of the >>>list, >>>please send E-mail to [email protected]. >>> >>> >>>--- >>>Gamers mailing list __ [email protected] >>>If you want to leave the list, send E-mail to >>>[email protected]. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[email protected]. >>>If you have any questions or concerns regarding the management of >>>the list, >>>please send E-mail to [email protected]. >> >> >>-- >>Listen to my weekly talk radio show every Tuesday night starting at 8 >>P.M pacific daylight time, 7 P.M standerd time. To listen, point your >>browser over to http://freecast.co.ukSkype Name: Nickster919 >>blog: http://chatter8712.klango.net >>klango name: chatter8712 >>Phone: 360-526-6509. Call the above number to get on the ir >>during my weekly show or to leave a message when I'm not >>on the air! >>Also, keep tabs on me through twitter. >> http://twitter.com/Nickster919 >> >>--- >>Gamers mailing list __ [email protected] >>If you want to leave the list, send E-mail to >> [email protected] . >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[email protected]. >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to [email protected]. >> >> >>--- >>Gamers mailing list __ [email protected] >>If you want to leave the list, send E-mail to >> [email protected]. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[email protected]. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to [email protected]. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
