Hi thom.

Personally, it depends upon the text I'm requiring of the synth to read. 
Basic things like statistics are fine, but highly atmospheric descriptions 
or narative I find quite hard. when studdying things like Hume's or Plato's 
dialogue for example using old Orphius v1 (the voice now known as synthetic 
dave), I found I could get the sense, but none of the sarcasm or tone.

these days, a combination of more human orphius 2, and me becoming more 
willing to endure synths for the sake of playing If, games like Sryth and 
online game books has changed things, and sinse I'm soon acquiring a braille 
display, things should change even more.

but given that a lot of moddern games already use extensive speech, I don't 
think the issue of robotic synths on console games would be quite as bad as 
it would've been with ----- for example, the Snes.

For a game like final fantasy 10 for example, where all the speech is acted, 
the synths would only need to read out battle stats and the names of moves 
and items, rather than the actual character's dialogue.

For this basic sort of info stuff, a dead pan monotone robot would be 
sufficient! and the game would stil retain it's atmosphere.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, October 02, 2007 5:34 PM
Subject: Re: [Audyssey] Electronic Arts games


> hi Dark,
> I agree. I've been forced to use the robot sinths on Linux, while I
> don't like them very much, it makes all the diference in having access
> vs no access.
> I've thought about creating some Linux games by plugging them into the
> Gnome-Speech API which would work, they would sound robotic in most
> cases, but then again having speech output would be better than none. I
> could live with Espeak or Festival for my games,but I'm not sure those
> spoiled by high quality voices like Scansoft would see it that way.
>
>
>


---
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