Hi tom.

well I certainly agree with the artical. I actually found the sword game 
quite a lot of fun, and ended up doing better using the mouse than the 
keyboard (sinse rythmic motions to match the attack and parry seemed more 
natural when using a back and forth movement).

the only game I had severe trouble with was jestures, both in the speed of 
mouse movement and correctly using the diagonals.

As not exactly the most spacially coordinated person in the world (and as 
someone who's been using keyboards for years), some sort of mouse training 
program would be helpful, both for direction and speed.

this be something like a simon style game, where the number one was streight 
north, two north east, three east etc. Some kind of speed vs sensativity 
practicing system might be a good idea as well (perhaps a golf style program 
equating the speed of mouse movement with club swing).

while I deffinately agree the mouse has unique possibilities as a control 
method, some exercises to help people like me practice our mouse movement 
skills before tackling complex games, would be good (I'd personally love to 
havea light saber dueling game using the mouse).

then again, my problem could be because I'm using one of those wireless 
infra red mouse, which is harder in the movmement department (it came with 
my highly useful wireless keyboard), or just a general lack of coordination 
on my part which isn't shared by other people.

anyway, there are my thoughts.

Doubtless when rale racer roles along I'll be able to get better practice 
with the mouse anyway.

Beware the Grue!

Dark.


----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, May 21, 2007 3:24 AM
Subject: [Audyssey] Mouse games was Lack of posts


> Hi Dark,
> Yes, we did have some discussion on mouse driven games, but it is an
> area I think we could certainly  have further discussion upon.
> As the article points out mice have some ways of doing advanced hand
> motions we otherwise could not do for weapons like whips, swords, light
> sabers, etc.
> It should be interesting to see how this article and the concepts come
> off in the accessible games comunity.
>
> Dark wrote:
>> well, there's Brian Bors artical on Game accessibility.com about mouse
>> driven stuff that's fairly interesting, though checking the archives I 
>> would
>> guess that's been fairly well discussed already.
>>
>
>
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