Well, more an example than a game, but a good indication of the sorts of 
things mice can do.

it's in Brian Bors' artical about the mouse on the Game accessibility.com 
site. It which contained several downloadable example games and is a quite 
interesting read.

see:

http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

Because the games are examples obviously their perhaps not as deep as they 
could be, but stil something to think about as far as future mousious things 
in games go.

Beware the Grue! (and the Mouse).

Dark.
----- Original Message ----- 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, May 21, 2007 8:00 AM
Subject: Re: [Audyssey] Mouse games was Lack of posts


> What sword game would this be? I'd like to take a crack at it.
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, May 20, 2007 11:56 PM
> Subject: Re: [Audyssey] Mouse games was Lack of posts
>
>
>> Hi tom.
>>
>> well I certainly agree with the artical. I actually found the sword game
>> quite a lot of fun, and ended up doing better using the mouse than the
>> keyboard (sinse rythmic motions to match the attack and parry seemed more
>> natural when using a back and forth movement).
>>
>> the only game I had severe trouble with was jestures, both in the speed 
>> of
>> mouse movement and correctly using the diagonals.
>>
>> As not exactly the most spacially coordinated person in the world (and as
>> someone who's been using keyboards for years), some sort of mouse 
>> training
>> program would be helpful, both for direction and speed.
>>
>> this be something like a simon style game, where the number one was
>> streight
>> north, two north east, three east etc. Some kind of speed vs sensativity
>> practicing system might be a good idea as well (perhaps a golf style
>> program
>> equating the speed of mouse movement with club swing).
>>
>> while I deffinately agree the mouse has unique possibilities as a control
>> method, some exercises to help people like me practice our mouse movement
>> skills before tackling complex games, would be good (I'd personally love
>> to
>> havea light saber dueling game using the mouse).
>>
>> then again, my problem could be because I'm using one of those wireless
>> infra red mouse, which is harder in the movmement department (it came 
>> with
>> my highly useful wireless keyboard), or just a general lack of
>> coordination
>> on my part which isn't shared by other people.
>>
>> anyway, there are my thoughts.
>>
>> Doubtless when rale racer roles along I'll be able to get better practice
>> with the mouse anyway.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Monday, May 21, 2007 3:24 AM
>> Subject: [Audyssey] Mouse games was Lack of posts
>>
>>
>>> Hi Dark,
>>> Yes, we did have some discussion on mouse driven games, but it is an
>>> area I think we could certainly  have further discussion upon.
>>> As the article points out mice have some ways of doing advanced hand
>>> motions we otherwise could not do for weapons like whips, swords, light
>>> sabers, etc.
>>> It should be interesting to see how this article and the concepts come
>>> off in the accessible games comunity.
>>>
>>> Dark wrote:
>>>> well, there's Brian Bors artical on Game accessibility.com about mouse
>>>> driven stuff that's fairly interesting, though checking the archives I
>>>> would
>>>> guess that's been fairly well discussed already.
>>>>
>>>
>>>
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>>
>>
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>
>
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