I think when playing again you have to remember not everyone has the
same background so you should thin about that before judging them on
spelling and things. The most important thing is to try. Next thing is
if your gamers have issues and you want peoople to enjoy and play your
game you will do everything you can to make a wonderful experience for
everyone. At least this is the model I would follow.

On 5/28/16, Darren Harris <darren_g_har...@btinternet.com> wrote:
> The spam issue in sc has been brought up many times over the years. When are
> used to play as Jason solo, Jason the developer and his staff didn't seem to
> like it much when people mentioned how much spam there was. I left the game
> in the end, because they were so RP anal. Even to the point of deducting
> pilot points for spelling errors. The game is a good game, I cannot say it
> is not. It has been well thought out. But I cannot stand the attitude
> members of staff on that game. If I wanted to undertake a course in English
> spelling, I would do so. I would not play game to do it.
>
> Sent from my iPhone
>
>> On 28 May 2016, at 15:27, Mike Wassel <blindndanger...@aim.com> wrote:
>>
>> Ok.  Here we go, I'll try to explain this.  It told you in the tutorial,
>> but hopefully I can explain this.
>>
>> When you want to fight something, move to the enemy. So, M and then pick
>> the number.
>>
>> When you get within one unit of them, type track.  Pick the number, and
>> you'll start tracking.  Depending on what target tracking array you have
>> installed on your ship, you might lose your track.  If you look at your
>> status, you'll see that the stock target array will only keep track of
>> your targets 75 percent of the time.  THis can be upgraded with better
>> arrays.
>>
>> Once you've got the enemy tracked, type aim <direction> or, if using
>> coords, aim <coords.  I use vector-based aiming, meaning I use WASD to
>> aim.  Once you've got your lock, you just fire.
>>
>> I think it takes some time to get used to it, as it's not the same as
>> promotheus and miriani.  As to needing a pack, you can try to do it
>> without one, but I think it's needed for this game.  It's up to you.  Just
>> use lockmode to change your preferred aiming method.
>>
>> Mike.
>>
>>
>>
>>> On 5/28/2016 4:58 AM, dark wrote:
>>> Hi.
>>>
>>> No I don't have a soundpack. I'm not against the idea, but really the
>>> game should be playable without.
>>> I was! actually fighting rats when I got hit. I also don't know what you
>>> mean by "vector based combat" I was trying! to aim with the directions
>>> like 7 for north and + for up, but it didn't seem to work whenever I
>>> tried to aim up, also actually finding where the dam rat was to attack it
>>> was a struggle sinse scanning took such a long time to say the
>>> coordinates it was at and tracking only kicked in sometimes.
>>>
>>> An explanation of how combat might work against a rat might help, eg, do
>>> you target first and then track? or do you do the track command? and when
>>> is scan useful?
>>>
>>>
>>> All the best,
>>>
>>> Dark.
>>> ----- Original Message ----- From: "Michael Maslo"
>>> <michaelmasl...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, May 27, 2016 10:53 PM
>>> Subject: Re: [Audyssey] Star conquest very irritating
>>>
>>>
>>>> Hi dark,
>>>>
>>>> Do you have one of the sound packs? That helps because you don't have
>>>> all
>>>> the extra talking of unimportant text? Secondly, don't use coordinate
>>>> based
>>>> combat. Use vector combat. What that is hit the number 7 to aim
>>>> northwest
>>>> or 9 for northeast etc. as a new pilot do space combat with a group. As
>>>> a
>>>> new pilot none of your ships are strong enough to do a single beacon.
>>>> As
>>>> someone new learn to fly in manual mode stick to rats ground combat
>>>> salvage
>>>> etc.
>>>>
>>>> I plan on art art to play again and would be willing to help out.
>>>>
>>>>> On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:
>>>>>
>>>>> Hi.
>>>>>
>>>>> Well I have asked this on audiogames.net so might as well ask here.
>>>>>
>>>>> ?
>>>>>
>>>>> Promethius I find a little incoherent for my taste in terms of
>>>>> activities
>>>>> and what not, miriani I don't like the idea of all the pvp and license
>>>>> to
>>>>> grief, so I decided to try star conquest. I have heard the bit about
>>>>> the
>>>>> enforced rp and profile creation but I thought I tried that, however
>>>>> I've
>>>>> not had a game where I've failed quite so badly.
>>>>>
>>>>> ?
>>>>>
>>>>> I did the tutorial and talked to the new pilot lieason office and did
>>>>> the
>>>>> tasks he said. Expooring and salvage were fine but combat was a real
>>>>> pest,
>>>>> mostly because there is no quick way to get the coordinates of the
>>>>> enemy
>>>>> and by the time you've heard the computer saying "rat automated
>>>>> starship at
>>>>> 3 4 5 " the bloody thing has likely moved, ---- and no I am not
>>>>> rewritng my
>>>>> entire mud client just to play one game with all the scripting and
>>>>> such, I
>>>>> have no idea how to do that I just want to play not program.
>>>>>
>>>>> ?
>>>>>
>>>>> I did try ground combat and that was cool, accept I got my battlesuit
>>>>> blown up which I freely admit was entirely my faultfor not bailing
>>>>> fast
>>>>> enough.
>>>>>
>>>>>
>>>>> i then quit the game and lost my cargo hauler leaving me with two sets
>>>>> of
>>>>> massive bills and no ship. I just about! had enough for a flitter which
>>>>> I
>>>>> bought, and tried a little combat again, and got completely
>>>>> slaughtered,
>>>>> particularly sinse the aim + command for aiming up in combat just
>>>>> didn't
>>>>> work, I was told "select a direction on the z axis"
>>>>>
>>>>> ?
>>>>>
>>>>> How the hell does anyone! do combat in this game?
>>>>>
>>>>> ?
>>>>>
>>>>> with no money, and no ship I was stuck (nd I couldn't get a lone
>>>>> either
>>>>> sinse I kept getting refused), and the only advice I got was go and beg
>>>>> on
>>>>> alliance channel. People were actually very nice on the newby channel,
>>>>> but
>>>>> didn't really have any suggestions.
>>>>>
>>>>> ?
>>>>>
>>>>> I'd rather not make myself a pain to other players especially when i'm
>>>>> learning a game and making so many major mistakes, so I deleted my
>>>>> character.
>>>>>
>>>>> ?
>>>>>
>>>>> Given however that a lot of people do! play star conquest, I wonder,
>>>>> how
>>>>> the hell do people do it? am I missing something about combat? or does
>>>>> it
>>>>> take all that scripting nonsense, ie, the game is not accessible
>>>>> without
>>>>> massive amounts of work.
>>>>>
>>>>> ?
>>>>>
>>>>> Any advice appreciated sinse I really want to play a space game, I did
>>>>> enjoy the background and some of the activities, but I am frankly now
>>>>> rather frustrated.
>>>>>
>>>>>
>>>>>
>>>>> Back to alter methinks.
>>>>>
>>>>>
>>>>>
>>>>> All the best,
>>>>>
>>>>>
>>>>>
>>>>> Dark.
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>
>>>> --
>>>> Sincerely,
>>>>
>>>>
>>>> Michael maslo
>>>> ---
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>>>>
>>>> -----
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>>>> 05/28/16
>>>>
>>>
>>>
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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