alex. catch me offlist, and I can dig up some code for you for the two major screen readers.
----- Original Message ----- From: "Alex Warren" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" <[email protected]> Sent: Thursday, January 25, 2007 3:04 PM Subject: Re: [Audyssey] Quest - Create and play text adventure games > Hi > > I'd not heard of Hal before, but I'll take a look into this and see what I > can do to improve compatibility. > > Does anybody know how I could get Quest to directly interface with JAWS? > This would be ideal, but I'm struggling to find out how to get it to work. > It would certainly be better than SAPI. > > There is no option to enter a registration code, as the registered version > (Quest Pro) is a separate download. If you're only using Quest to play > games > though, you don't need to register - registration is only if you're using > QDK to create games. > > Thanks > Alex > > > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss >> Sent: 25 January 2007 20:19 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Quest - Create and play text adventure games >> >> alex. >> I doodled around with the quest thing. >> Good comcept however I don't like the visual button click >> thing as I need to use my vertual navigation thing to read buttons. >> Clicking the button and then another does change the command >> text that appears, but not the main read only screen. >> Also I find that I can't go sertain places or get sertain objects. >> Ie I can take a blaster but I can't get a blaster. >> I can go n e, nw, sw, se, u, d. >> But I can not type go ne and expect to get there on some games. >> If An item says its here, then you would be expected that it >> can be looked at or used or something. >> eg look at control panel. >> "that item is not here" >> But the game has told me that a panel exists at my current location. >> The game visual screen also tells me a compass exists in >> vertual view except the compass does not exist as I clearly >> can't get it. >> The game will only detect jaws as a reader not hal. >> If it detects jaws it should directly interface with jaws >> instead of sapi. >> Also if its only going to detect jaws, why say that its >> detected a screenreader when the engine only detects jaws. >> If I used hal before using the game with jaws the game would >> crash, but after detecting jaws I could use the game. >> I also have adrift here. >> That seems to work well for the most part. >> Its also cheaper. >> Also I see no option to enter a regestration code should I >> choose to buy, adrift doesn't have this either which is weird. >> Also I should be told when running the game I am using a trial. >> Yeah this may be anoying but for those that may not read >> pages properly well they may just not know. >> At 12:59 a.m. 26/01/2007, you wrote: >> >Hi >> > >> >Are you using JAWS, and if so which version? I've had reports >> >previously of Quest crashing with an "automation error" when >> JAWS was >> >running, but I've been unable to reproduce this with JAWS >> 7.10 or JAWS 8.0. >> > >> >Alex >> > >> > >> >> -----Original Message----- >> >> From: [EMAIL PROTECTED] >> >> [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven >> >> Sent: 25 January 2007 06:46 >> >> To: Gamers Discussion list >> >> Subject: Re: [Audyssey] Quest - Create and play text >> adventure games >> >> >> >> I'm not sure how many people have tried this program. It shows >> >> promise, but I've been having isues with the editor being unstable >> >> and terminating. I also downloaded a few games off the >> website, and >> >> they all seemed to crash. >> >> I've been getting automation runtime errors across the board. >> >> it's a really cool concept and seems to offer a lot of excelent >> >> features. I really like the concept of scripting and net >> play, but >> >> the stability is a big concern. >> >> Has anyone else tried this out, and what do you all think? >> >> >> >> Liam >> >> >> >> >> >> ----- Original Message ----- >> >> From: "Alex Warren" <[EMAIL PROTECTED]> >> >> To: <[email protected]> >> >> Sent: Wednesday, January 24, 2007 7:14 AM >> >> Subject: [Audyssey] Quest - Create and play text adventure games >> >> >> >> >> >> > Hi >> >> > >> >> > I have just released Quest 4.0, a system for creating and >> >> playing text >> >> > adventure games. You can download it now from from >> >> > http://www.axeuk.com/quest. >> >> > >> >> > Quest lets you create interactive fiction without having >> to code, >> >> > as everything is written in plain English. A full tutorial is >> >> included so you >> >> > can get started quickly. >> >> > >> >> > Although Quest is easy to use, it also allows you to create >> >> games which >> >> > are >> >> > as complex as you want. Scripts can make absolutely >> >> anything happen in >> >> > your >> >> > game, and the powerful debugging features mean you can keep >> >> track of what >> >> > is >> >> > happening internally. >> >> > >> >> > I have done some work in this release to make Quest and the >> >> editor, QDK, >> >> > more compatible with JAWS. However I appreciate there is >> >> probably still >> >> > much >> >> > work left to do in this area, so I would be very >> grateful for any >> >> > feedback. >> >> > In particular I haven't had much joy with JAWS scripting, >> >> so any advice >> >> > would be very gratefully received. >> >> > >> >> > Thanks >> >> > >> >> > Alex Warren >> >> > Axe Software >> >> > [EMAIL PROTECTED] >> >> > http://www.axeuk.com >> >> > >> >> > >> >> > _______________________________________________ >> >> > Gamers mailing list .. 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