hi alex.
go to http://x-sight.brandoncole.net
Somewhere there is a devkit.
In there are loads of sdks including screenreader extenders and the jfwsdk with 
the dlls required to interface with.
Thats quite big pack but its the easiest option.
At 10:00 a.m. 26/01/2007, you wrote:
>Hi
>
>Thanks for the feedback.
>
>I think some of the problems you may have seen were due to poorly-designed
>games. In addition, all of the games that are available from the Quest Games
>Archive are designed for Quest 3.53 and earlier, so they don't take into
>account the new features in Quest 4.0. (There have been a number of
>improvements to the parser in this version, but for backwards-compatibility
>they only apply to games that are designed for it.)
>
>Also as part of the improvements in Quest 4.0, the objects list and compass
>pane are turned off when using JAWS, as it was reading out weird button
>names - due to the buttons having arrows on them (the font is Wingdings).
>
>Regarding Quest being Windows-only, there is a separate project called Geas
>that somebody is working on. This is an open-source cross-platform Quest
>game interpreter - more information is here:
>http://www.axeuk.com/phpBB2/viewtopic.php?t=1339
>
>Alex
> 
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] 
>> [mailto:[EMAIL PROTECTED] On Behalf Of fastfinge
>> Sent: 25 January 2007 13:34
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Quest - Create and play text adventure games
>> 
>> I tried a quest game last year as part of the interactive 
>> fiction competition, and with no offense to the author, I 
>> was...not particularly impressed with the system.  It has 
>> some really neat looking features, and is a wonderful idea.  
>> I was also impressed with the default sapi support the game 
>> contains; this is a big help to users of all screen readers, 
>> not just jaws.  However, it needs work.  First off, all the 
>> features in the world can't make up for problems with the 
>> parser, the part of the program that understands your text 
>> commands.  I found that the quest parser can't compare to 
>> that of inform or tads, the leading systems in text adventure 
>> games; it's not even as good as the adrift parser.  The 
>> object "me" can't be used for the player (so no "look at me", 
>> etc).  Standard abbreviations in text adventures are missing 
>> (z for wait, g for again, etc).  The oops verb, to correct a 
>> mistake in your
>> last command, is missing.  I couldn't get command     strings to work
>> (go up then look then go up).  The undo command is completely 
>> missing, an oversight I have never seen in any other 
>> adventure system I've played with.  I, also, had problems 
>> with the stability of the program (though I was using an 
>> older version).  I found reviewing previous game output 
>> bulky, buttons in the player improperly labeled, program 
>> response could lag at times, and the sapi support could have 
>> used a little more control (a way to replay the last text 
>> output, and a way to stop reading in the middle without 
>> entering another command).  Also, unlike tads/inform games, 
>> quest games can only be played on windows (as far as I 
>> understand it), strongly limiting the audience for quest 
>> games.  However, Quest
>> *does* show promise; multiplayer interactive fiction is 
>> really interesting, and the single player features in quest 
>> that are available are done right.  I would strongly 
>> encourage the author to keep up the work he's started.  The 
>> system is immature now, but with time and further releases, 
>> it could become something on a level with hugo or Alan. 
>> Liam Erven wrote:
>> > I'm not sure how many people have tried this program.  It shows 
>> > promise, but I've been having isues with the editor being 
>> unstable and 
>> > terminating.  I also downloaded a few games off the 
>> website, and they all seemed to crash.
>> > I've been getting automation runtime errors across the 
>> board.  it's a 
>> > really cool concept and seems to offer a lot of excelent 
>> features.  I 
>> > really like the concept of scripting and net play, but the 
>> stability is a big concern.
>> > Has anyone else tried this out, and what do you all think?
>> >
>> > Liam
>> >
>> >
>> >   
>> 
>> 
>> _______________________________________________
>> Gamers mailing list .. [email protected] To unsubscribe 
>> send E-mail to [EMAIL PROTECTED] You can visit 
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to 
>> make any subscription changes via the web.
>> 
>
>
>_______________________________________________
>Gamers mailing list .. [email protected]
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.



_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to