hi alex. go to http://x-sight.brandoncole.net Somewhere there is a devkit. In there are loads of sdks including screenreader extenders and the jfwsdk with the dlls required to interface with. Thats quite big pack but its the easiest option. At 10:00 a.m. 26/01/2007, you wrote: >Hi > >Thanks for the feedback. > >I think some of the problems you may have seen were due to poorly-designed >games. In addition, all of the games that are available from the Quest Games >Archive are designed for Quest 3.53 and earlier, so they don't take into >account the new features in Quest 4.0. (There have been a number of >improvements to the parser in this version, but for backwards-compatibility >they only apply to games that are designed for it.) > >Also as part of the improvements in Quest 4.0, the objects list and compass >pane are turned off when using JAWS, as it was reading out weird button >names - due to the buttons having arrows on them (the font is Wingdings). > >Regarding Quest being Windows-only, there is a separate project called Geas >that somebody is working on. This is an open-source cross-platform Quest >game interpreter - more information is here: >http://www.axeuk.com/phpBB2/viewtopic.php?t=1339 > >Alex > > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of fastfinge >> Sent: 25 January 2007 13:34 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Quest - Create and play text adventure games >> >> I tried a quest game last year as part of the interactive >> fiction competition, and with no offense to the author, I >> was...not particularly impressed with the system. It has >> some really neat looking features, and is a wonderful idea. >> I was also impressed with the default sapi support the game >> contains; this is a big help to users of all screen readers, >> not just jaws. However, it needs work. First off, all the >> features in the world can't make up for problems with the >> parser, the part of the program that understands your text >> commands. I found that the quest parser can't compare to >> that of inform or tads, the leading systems in text adventure >> games; it's not even as good as the adrift parser. The >> object "me" can't be used for the player (so no "look at me", >> etc). Standard abbreviations in text adventures are missing >> (z for wait, g for again, etc). The oops verb, to correct a >> mistake in your >> last command, is missing. I couldn't get command strings to work >> (go up then look then go up). The undo command is completely >> missing, an oversight I have never seen in any other >> adventure system I've played with. I, also, had problems >> with the stability of the program (though I was using an >> older version). I found reviewing previous game output >> bulky, buttons in the player improperly labeled, program >> response could lag at times, and the sapi support could have >> used a little more control (a way to replay the last text >> output, and a way to stop reading in the middle without >> entering another command). Also, unlike tads/inform games, >> quest games can only be played on windows (as far as I >> understand it), strongly limiting the audience for quest >> games. However, Quest >> *does* show promise; multiplayer interactive fiction is >> really interesting, and the single player features in quest >> that are available are done right. I would strongly >> encourage the author to keep up the work he's started. The >> system is immature now, but with time and further releases, >> it could become something on a level with hugo or Alan. >> Liam Erven wrote: >> > I'm not sure how many people have tried this program. It shows >> > promise, but I've been having isues with the editor being >> unstable and >> > terminating. I also downloaded a few games off the >> website, and they all seemed to crash. >> > I've been getting automation runtime errors across the >> board. it's a >> > really cool concept and seems to offer a lot of excelent >> features. I >> > really like the concept of scripting and net play, but the >> stability is a big concern. >> > Has anyone else tried this out, and what do you all think? >> > >> > Liam >> > >> > >> > >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] To unsubscribe >> send E-mail to [EMAIL PROTECTED] You can visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to >> make any subscription changes via the web. >> > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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