Michael, I would agree with you that even though a market is small, there is at least a chance to make some money. I personally found this out by accident! Swamp had been free for years and I only resorted to paid accounts when I hit the end of my proverbial rope with security issues. I just couldn't waste any more time trying to keep people out who could just find new ways to come back using new free accounts. Giving each account even a very small money requirement makes all of the difference, because they can't really be anonymous anymore. Keeping people out got a whole lot easier, plus people don't find it so much fun to hack when they actually lose their money whenever I kick them out, Haha!
I made about $12,000 from Swamp, which is about $10,000 more than I was really expecting, ROFL! So needless to say, I was, and still am very excited about that! So it is true that you can make some pretty good money, but as Thomas said, it is not enough to live off of. I originally built the game just to create something people would enjoy (which is why it was free), but we can't expect that developers will do that. I am fortunate enough to have a job that pays my bills, so I had the luxury of making games purely for the enjoyment of the art. Many here have already said that life gets in the way for developers. I agree with them 100%! This time of year is my busy season and I am really struggling to work on the code I need to be doing. I wanted to have a Swamp update done in early October, and here it is midway through December and I'm still not finished. Even when I'm really into a groove and game code is pouring out of my head like a waterfall, the clock will say I have to go to work. When I am back home I am usually too exhausted to pick up where I left off, and it ends up being a whole day I couldn't spend coding. Then of course there are days when I just don't feel like coding and can't get myself to do anything productive, even if I happen to have the free time to do so. - Aprone From: Thomas Ward <thomasward1...@gmail.com> Hi Michael, I'm not sure about actual figures on how many blind people there are in the USA that are interested in games since that kind of information often gets excluded from surveys. Plus since a lot of blind computer users in the US often get their computers through government sponsored state agencies many of them are afraid to install games and other recreational software on their PC. I've met my fair share of blind computer users who were specifically told by their counselor that their computer was a tool for work, school, etc and not to install games and other software on it. Since they are afraid of getting in trouble even though they might want games they won't risk it. So one thing we face as game developers is the paradigm that computers are only to be used for work and they can happily be used for both regardless of what some state agency says. As for making money of accessible games the issue isn't that one can not make money off it. Obviously, ESP, Draconis, GMA, BSC Games, and others all made money off of making accessible games for the blind. The issue is one can't making a living wage off of developing games for the blind full time. They have to find some other way to make money to supplement the income from the games, because making and selling accessible games aren't enough in of itself. You mentioned ESP. At the time all the ESP games were originally created they were developed by a man named James North. Unlike most audio game developers James North was sighted and had a regular 9 to 5 job. He wrote games like Alien Outback, Monkey Business, DynaMan, and ESP Pinball in his spare time and made money off of them. While I'm sure James made a few thousand off those games it wasn't enough to quit his daytime job and make games full time. So to get to the point yes a lot of the more successful game developers like ESP had lots of money to start with. Although, they did make some money off of the games the funding for the games didn't all come through sales. Like any other business it took a fair amount of personal startup capital to get going. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.