Michael,

Again, excellent points. Let me ask you (and the list) a simple question.
Why do mainstream developers develop?

Cheers!

Cara
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On Dec 16, 2014, at 3:32 PM, Michael Gauler <michael.gau...@gmx.de> wrote:

Hi Dark,
The sad thing about all this is that all these "new" things we are currently 
getting in the audio game sector are partially old school compared to 
mainstream games.
Seriously, I know of a mainstream game called Uprising 2.
You wouldn't be able to play it withouth sighted assistance just to tell that 
first.
What I want to say is the following:
This game was a science fiction game where you have to fight in a war against 
an alien race.
You had to go to over 30 planets and your task was to destroy all alien bases 
on the planet.
The player controled a futuristic tank with different weapons.
He could build factories to produce other units to call during battles to aid 
you.
These units were computer controlled of course.
I have the game CD.
During these missions you gained more weapons and technology until you came to 
the final level.
Every planet you had to go to was its own map file.
On the game CD (it was small enough for one CD-Rom) you had the game, the full 
user manual as well as other documents.
The game itself had three extra levels which were a really big ingame tutorial.
But that was not all the CD contained.
There was a level editor plus its own manual plus another file which contained 
the technical specifications for one of the four main files you need for level 
design.
And there was one last document explaining the scripting language which you 
needed íf you wanted to create story events or define on what terms you won or 
lost a certain mission.
This game let the user edit some but not all its files.
It did not require any form of hardware based registrations, nor was the CD 
copy protected with the kind of copy protection which prevents legal use of the 
product because it is buggy.

This title was released before the year 2000 and ran on Windows 98 systems 
without problems.

This is just one example of what some games of the Windows 95-98 era could do.
Or remember Doom and Quake.
You could make your own levels and mods for them.

And if you like RPGs you know what Final Fantasy is.
That series goes back before PCs were common products.
But I also knew of a Japanese Play Station game which was originally listed in 
the audiogames.net database.
But up to now we had little in audio RPG titles and the two we have while 
impressive currently don't have official addons/expansions, nor do they support 
user created game content as far as I know. 

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