I'm not really sure what your saying Michael.
Sryth is a text rpg. Making it a full scale real time gamein audio would
make it an entirely different game. I would personaly love to see an audio
rpg, but I think we will in the future, albeit one limited by the means of
the developers who create it (I suspect Paladin of the sky will have a
sequel).
As to a game creation engine, that is a good point, it was suggested for
entombed, however we already have games with their own scripting, heck it'd
be possible to create a pretty good audio rpg with the swamp campaign
scripter, and I suspect we'll see more of these later.
really, while I entirely sympathize with the desire for audio rpgs, (me
being a major rpg fan myself), I hear the same comments every year, and yet
every year I've seen more games produced, and more complex games that push
the boundaries further. I would never have expected something like paladin
of the skies back in 2009, same with swamp.
it's just a case of having people with the skills willing to do the job, and
also able to make the most of what is available given limited sounds,
limited time etc.
All the best,
Dark.
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