Hi Phil, Quote I thought DirectX controls the force feedback to some extent. End quote
Yes, it does. DirectX Directinput totally controls ff game devices. The problem is that languages like VB.NET are apparently able to support ff devices very well using the managed libraries for DirectX 9. With C++ I could access the dinput.lib for C++ applications which doesn't have this flaky issue. Although, I have heard, but not tested that C# and C++ .NET versions aren't experiencing this ff issue. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
