Hi Phil,

Quote
I thought DirectX controls the force feedback to some extent.
End quote

Yes, it does. DirectX Directinput totally controls ff game devices. The 
problem is that languages like VB.NET are apparently able to support ff 
devices very well using the managed libraries for DirectX 9. With C++ I 
could access the dinput.lib for C++ applications which doesn't have 
this  flaky issue. Although, I have heard, but not tested that C# and 
C++ .NET versions aren't experiencing this ff issue.



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