Hi Michael, Phil, and all,
There seams to be a tad bit of confusion here which I think I should 
clarify before it gets away like a run away train.
By future, I meant, games designed after Montezuma's Revenge and Raceway 
are out.
I realise more than anyone these games should absolutely be top 
priority, and be put out as soon as possible. Not to mention I have put 
8 or 9 months into work on Monty which I am not going to abort to start 
over.
However, future titles that haven't been worked on can be built with a 
new and powerful engine. I could of course upgrade the .NET Framework 
based engine to support a 3D Quake-like engine that does what Quake 
does. I was merely thinking down the road a C++ based engine might be 
more powerful, and be easier to support.




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