If you can't buy them you have to ask for them I suppose.
But there is no starwars sfx libraries or trek libraries out.
Its a pitty that there are no trek or starwars libs otherwise I'd be snapping 
em up.
At 09:12 a.m. 15/01/2007, you wrote:
>So, if you cannot buy them, swipe them??  Somehow, I don't think so.
>
>----- Original Message ----- 
>From: "david" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Sunday, January 14, 2007 1:26 PM
>Subject: Re: [Audyssey] star wars sounds
>
>
>>I can agree with you, but in order to make Star Wars and Star Trek games,
>> you must use the sound effects relating to those trademarks. You can't 
>> just
>> design them yourself. Otherwise, it won't be star wars or star trek.
>> Unfortunately, Lucas Film and Paramount don't sell there sounds, making
>> getting sounds from games one of the only options. If Lucas and Paramount
>> would sell there sounds for reasonable prices like Sound Ideas do, then we
>> could use them instead of sounds from games.
>> ----- Original Message ----- 
>> From: "michael feir" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, January 14, 2007 1:07 PM
>> Subject: Re: [Audyssey] star wars sounds
>>
>>
>>> I've never understood why some developers are so keen to needlessly break
>>> copyright laws and risk prosecution. When you're dealing with classic
>>> arcade
>>> games which have been cloned a million times over, I can certainly
>>> understand. It would surprise me tremendously if Pacman Talks or Dynaman
>>> incurred anybody's letigious wrath. I think there's a good argument to be
>>> made that making an accessible version of a classic game is certainly not
>>> robbing anybody of potential derived profits. When you're dealing with
>>> such
>>> specific licenses like Star Wars and such, it's a whole different story.
>>> People have been sued by Paramount for making Star Trek based games. I
>>> have
>>> no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
>>> Also, taking sounds that are not only directly tied to a game as well as 
>>> a
>>> major entertainment franchise substantially increases the risks of being
>>> taken to court. Certainly, there's the "can't squeeze blood from a stone"
>>> argument. Nobody producing accessible games has exactly struck gold.
>>>
>>> Pirating other accessible game developer's sound effects in our community
>>> is
>>> again just begging for trouble. They're as recogniseable as trademark
>>> logos
>>> or famous brands to us. Does anybody know what the legal status of sounds
>>> actually is? I've heard that you can't copyright a sound from some 
>>> people.
>>> Others think of them like works of art which are subject to legal
>>> protection. This has always made sense to me. I made a point of getting a
>>> library of royalty-free sound effects. The only condition is that I can't
>>> intentionally use those sounds in such a way that they can easily be
>>> recovered in unmodified form. They also have to be used as part of an
>>> actual
>>> presentation such as a game.
>>>
>>> Iven's act is in my mind certainly piracy of Liam's work. If he's
>>> published
>>> a demo on Blindcooltech, that'll spread through the blind community 
>>> pretty
>>> well. Liam might want to consider doing something with Superliam assuming
>>> nobody has done a prior podcast of it. Liam spent quite a lot of time and
>>> effort producing that game. I certainly look forward to seeing more
>>> sidescrollers for our community but would like them to be original and
>>> push
>>> the bar higher than the bare basics.
>>>
>>> Michael Feir
>>> Creator and former Editor of Audyssey Magazine
>>> 1996-2004
>>> E-mail: [EMAIL PROTECTED]
>>>
>>> ----- Original Message ----- 
>>> From: "Liam Erven" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Sunday, January 14, 2007 1:41 PM
>>> Subject: Re: [Audyssey] star wars sounds
>>>
>>>
>>>> does anyone want to think about how totally illegal this is? Of course
>>>> not.
>>>> I'm starting to get annoyed.
>>>>
>>>> ----- Original Message ----- 
>>>> From: "david" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Sunday, January 14, 2007 12:14 PM
>>>> Subject: Re: [Audyssey] star wars sounds
>>>>
>>>>
>>>>> Are the sounds sorted by name?
>>>>> ----- Original Message ----- 
>>>>> From: "Josh" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" <[email protected]>
>>>>> Sent: Sunday, January 14, 2007 8:58 AM
>>>>> Subject: Re: [Audyssey] star wars sounds
>>>>>
>>>>>
>>>>>> ok. Since the files or rather the files are spread across three or 
>>>>>> four
>>>>>> folders I'll upload them a folder at a time in zip files. and then 
>>>>>> I'll
>>>>>> paste the links here. I'll call the files swsounds1.zip swsounds2.zip
>>>>>> and
>>>>>> so
>>>>>> on. I'll do it later on this afternoon. I think it'd be cool to have a
>>>>>> enemy
>>>>>> attack-like sw game which is unbeatable and you just fight enemies and
>>>>>> rack
>>>>>> up points. Also, I want to be careful and not accidentally  make a 
>>>>>> copy
>>>>>> or
>>>>>> rip-off of what Rob has planned for jedi quest. It wouldn't make sense
>>>>>> to
>>>>>> have two games that are the same just having different names in my
>>>>>> opinion
>>>>>> so I want to be careful about that.
>>>>>>
>>>>>> Josh
>>>>>>
>>>>>> ----- Original Message ----- 
>>>>>> From: "Angel L Adorno" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Sunday, January 14, 2007 9:25 AM
>>>>>> Subject: Re: [Audyssey] star wars sounds
>>>>>>
>>>>>>
>>>>>>> that would be great please do that.
>>>>>>> thanks.
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>
>>>>>
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>>>
>>>
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>
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