Hi David, The sad thing here is that both Paramount and Lucasfilm have extremely inflated concepts of what there sounds, stories, etc should cost. In my inquest with Lucasfilm for SW Jedi Strike the price quoted was so horrably out ragious I could have baught a new house and a car for what it would cost me to legally write Jedi Strike. Why? Well, Lucasfilm obviously deals with million dollar contracts, and if you are a small time developer they basically tell you to buzz off and light somewhere else. The Lucasfilm games devision Lucas Arts also doesn't seam to be that interested in making accessible PC Ggames are focussing in PS2 and Xbox titles now which are not all that accessible. I don't have answer for this one, but something has to give. Either we give up with our tails between our legs, we fight it in court, or we quietly work on it and hope we don't get caught. That is the only choices available. As you pointed out the sound effects are very specific to that show or movie. Lacking them you might as well not even work on the game. The sound effects are what for us makes the movie and or game so real.
david wrote: > I can agree with you, but in order to make Star Wars and Star Trek games, > you must use the sound effects relating to those trademarks. You can't just > design them yourself. Otherwise, it won't be star wars or star trek. > Unfortunately, Lucas Film and Paramount don't sell there sounds, making > getting sounds from games one of the only options. If Lucas and Paramount > would sell there sounds for reasonable prices like Sound Ideas do, then we > could use them instead of sounds from games. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
