You know what I'm with you here. Take a look at all games by Dan Z. The
commercial ones went free and there's been no backlash from the
comunity. I would re-consider your decision Damien. X-Wheel I have to
say is a favourite of mine particularly because it brings back memories
of watching the game show when I was a kid.
Regards Chris
On 12/02/2014 08:12, Thomas Ward wrote:
Hi Damien,
While I do understand your concern I feel the best option is to make
the game freeware. Yes, a few customers may feel slightly cheated in
the end making it freeware works in their favor as well.
For instance, assume one of your former customers has a hard drive
failure, looses the setup or product keys, for one of your products.
Since you are no longer selling the game or offering it for download
they have to try and contact you in the hopes of replacing what they
paid for. If it were made freeware all they would have to do is go
ahead and redownload it, and since the freeware game is free its not
like they have to resort to a crack to get back what they paid for.
Besides that a number of commercial developers have gone out of
business and gave away their commercial products as freeware without
any backlash from the community. Philip Bennefall, author of the BGT
Toolkit, use to run a game company called PB Games. He sold a few
commercial games such as Tarzan Junior, and as far as I know none of
the people who purchased Tarzan Junior have complained about Philip
making it freeware. GMA Games, one of the pillars of our community,
once sold a game called Trek 2000. Now days it is freeware too. Again
I have heard no complaints from customers about David Greenwood making
it freeware. Daniel Zingaro wrote a few commercial games such as Super
Deekout, and no one has voiced a complaint about him making it
freeware either.
My point being I realize your concerns, but I think they are not
justified. Many people have done what you are doing, and no one is
complaining about them taking money for a few years and then just
releasing all the games as freeware. You aren't ripping anyone off or
cheating them, because times and circumstances change. You deserve to
be compensated for your time and work on the games, but if you can no
longer continue in that capacity then there is nothing wrong with
giving away the product for free in my opinion.
Cheers!
On 2/5/14, Damien C. S. Pendleton <dam...@dcpendleton.co.uk> wrote:
Hi Chris,
I did consider this, but I feel it would be unfair to the people who
actually bought it. Although a fair few of the customers said they wouldn't
mind, there are others who would feel slightly cheated that they had to pay
for it and then found out it was free. There are still others who I don't
know their opinions, but still. It's difficult to know what to do when
there's money involved.
Regards,
Damien.
-----Original Message-----
From: Chris H
Sent: Tuesday, February 04, 2014 7:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight interactive gone?
Hi
that's a good question, X-Wheel ought to be abandonware. You could make
it like Dan Z did for his games.
Regards Chris
On 04/02/2014 17:59, Greg Steel wrote:
Hi Damian is x wheel now abandonware? I didn't see it on your site.
----- Original Message ----- From: "Damien C. S. Pendleton"
<dam...@dcpendleton.co.uk>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 04, 2014 9:45 AM
Subject: Re: [Audyssey] X-Sight interactive gone?
Hi Lindsay,
Unfortunately I have indeed had to close the doors on X-Sight.
I did send a message about this in December, but to recap, the whole
project was doomed to failure from the start. My inexperience in
audiogame development caused a complete downward chain reaction. I
didn't invest half enough money into the project, our first game was
marketed badly for US based customers which caused a slight scandal,
we didn't have half the materials we needed which meant that a lot of
our games were substandard and a lot of my team members left at this
point when they realised it was coming to nothing.
By 2013 it was all left to me, which meant that I felt under immense
pressure to get the ball rolling, and my pride and determination was
my undoing. Yet another scandal arose over a non-gaming project, the
funds were exhausted, and my marriage was at breaking point.
Since the closure, I have had time to sit back and play a lot of newer
audiogames such as Entombed, Swamp, and the Bokurano Daibouken series
to name a few, most of which are actually free. Based on these
experiences, even if I were to begin development again at some point,
my ideas for games would probably seem trivial, and I haven't yet the
experience of programming bigger games in those styles to be able to
promise anything substantial, let alone marketable. Myself, now, I
personally feel like I'm part of an older generation of developers
struggling to keep up with both current technology and gameplay styles
and expectations, so I'm handing the ball to the more confident,
younger generation who seem to have a lot going for them. It saddens
me, but all things must come to an end, and unfortunately, I feel like
my time developing games is done, unless I work on a collaborative
effort.
Kind regards,
Damien.
-----Original Message----- From: Lindsay Cowell
Sent: Tuesday, February 04, 2014 4:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] X-Sight interactive gone?
Has X-sight interactive gone, I can't get on the site?
Lindsay Cowell
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