Hi Jacob,

I don't know, but it is annoying to say the least. I'd have to dig
through the NVDA source code to figure out how it acquires the text on
the console and figure out why it treats every character separately
when typed characters is on. I'll probably contat the NVDA dev team in
the next couple of days and see if they can fix this bug.


Cheers!


On 6/1/13, Jacob Kruger <ja...@blindza.co.za> wrote:
> Maybe they're making use of a form of character rendition trigger to catch
> typed characters - as in as a character gets rendered to the screen, it
> triggers a reading event, or something like that..?
>
> But, yes, might be simplest to ask NVDA dev team, or else, just use/remember
>
> the workaround, and, there are already also NVDA add-ins for things like
> winglulx and winfrotz, etc., but, anyway.
>
> Stay well

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